Road Fix icons and the red circle showing Roadworks nodes that can accept a dragged resource, do not always show up. Particularly when they were a node for multiple broken roads.
Game Version
Version: LOGistICAL Earth, 854e
Reproduction Steps
Find a location where there are two broken roads adjoining the same node.
Note the resource needed for both roads
Build one of the roads (it might be important to build it from the shared node, but I don't think so)
Click on a town elsewhere, such as the industry needed for the other road.
Drag the resource needed for the other node, as if to build it.
Observe that the node does not highlight with the large orange circle.
Observe also that when you drag a truck over where you know the node is, you cannot send the truck there.
Release the dragged resource without sending the truck anywhere.
Zoom in on the node
Observe that the Road Fix icon is not showing.
Workaround:
Zoom in far enough that you can click on the road node after the first road is built.
With the road node selected, you can:
Drag the resource FROM the road demand to the source
Drag a truck that already has the resource in its cargo to the node -- it will highlight the red-orange circle now, as well
Expected Behavior (optional)
Nodes that share multiple broken roads should continue to show that they have a broken road after one is built. They should also still be targetable when dragging the second road's resource to them, without the workaround noted above.
The fact that they do not, makes it very difficult in the late-stage of a country to find the few remaining broken roads a player has not yet fixed.
Summary
Road Fix icons and the red circle showing Roadworks nodes that can accept a dragged resource, do not always show up. Particularly when they were a node for multiple broken roads.
Game Version
Version: LOGistICAL Earth, 854e
Reproduction Steps
Workaround:
Expected Behavior (optional)
Nodes that share multiple broken roads should continue to show that they have a broken road after one is built. They should also still be targetable when dragging the second road's resource to them, without the workaround noted above.
The fact that they do not, makes it very difficult in the late-stage of a country to find the few remaining broken roads a player has not yet fixed.