If you have some location types turned off in filters, and others turned on, then it is possible for the disabled location type to still grab the attention of the mouse when hovering over a spot that has both the disabled one and enabled one.
Game Version
Version: LOGistICAL Earth, 854i
Reproduction Steps
In the filters list, disable everything but Ports.
Move the map to the island of Sint Maarten
set the zoom level to 17km or 8km, so that the 'clusters' go away.
attempt to mouse over Sint Maarten's northern dock, circled:
Observe that Sint Maarten's Airport grabs the mouse's attention.
Expected Behaviour (optional)
Mousing over an area with only certain filters enabled, should only allow the enabled filter locations to be visible even when mousing over them. This can be distracting and even annoying when trying, for example, to select ports and look for completeable ones, when airports grab the attention despite being turned off. It forces the user to zoom way in, often extremely close, to separate the icons enough to be able to click the desired one.
Note: Airports/airfields are the biggest culprit for grabbing attention when turned off, be they over ports, towns, businesses, anything else. This implies they have some sort of z-ordering that puts them on top. That z-ordering should at the very least be changed to the bottom when their filter is off, or they should be turned off entirely when the filter is off.
Or maybe also allow the user to change the z-ordering themselves. You know me, I like player-accessible options :)
Summary
If you have some location types turned off in filters, and others turned on, then it is possible for the disabled location type to still grab the attention of the mouse when hovering over a spot that has both the disabled one and enabled one.
Game Version
Version: LOGistICAL Earth, 854i
Reproduction Steps
Expected Behaviour (optional)
Mousing over an area with only certain filters enabled, should only allow the enabled filter locations to be visible even when mousing over them. This can be distracting and even annoying when trying, for example, to select ports and look for completeable ones, when airports grab the attention despite being turned off. It forces the user to zoom way in, often extremely close, to separate the icons enough to be able to click the desired one.
Note: Airports/airfields are the biggest culprit for grabbing attention when turned off, be they over ports, towns, businesses, anything else. This implies they have some sort of z-ordering that puts them on top. That z-ordering should at the very least be changed to the bottom when their filter is off, or they should be turned off entirely when the filter is off.
Or maybe also allow the user to change the z-ordering themselves. You know me, I like player-accessible options :)