Allow the player to cancel the Route Selection Screen (perhaps via Escape)
Use case
Players who enter Multi-Nav Route Selection on accident and don't want to erase their previously planned route.
Detailed Description
Particularly in the Vaccine module, but also in Earth, I find myself planning hundred-node routes with Multi-Nav and then sending the truck on its way. Sometimes I will accidentally have that truck selected when I select an industry or storage output, and that forces me back into Route Selection. This poses a problem:
Previously planned route is not editable
If you try to add nodes to the previous route, it erases the previous route.
If you just click 'Done' without selecting any nodes this second time around, the previous route is erased.
So by accidentally entering multi-nav, I've no choice but to erase my previously planned route.
There are occasions where I want to erase the previous route. But usually I do NOT want to.
I propose:
Add 'Escape' key bind to cancel Route-Selection in Multi-Nav, without making or saving any of the changes that may have been done while in it (restoring previous route if one existed)
Additionally, add a "Clear" button below "Done" so the user can Clear an existing route when they actually desire to.
Summary
Allow the player to cancel the Route Selection Screen (perhaps via Escape)
Use case
Players who enter Multi-Nav Route Selection on accident and don't want to erase their previously planned route.
Detailed Description
Particularly in the Vaccine module, but also in Earth, I find myself planning hundred-node routes with Multi-Nav and then sending the truck on its way. Sometimes I will accidentally have that truck selected when I select an industry or storage output, and that forces me back into Route Selection. This poses a problem:
So by accidentally entering multi-nav, I've no choice but to erase my previously planned route.
There are occasions where I want to erase the previous route. But usually I do NOT want to.
I propose: