safihasan / the-game-theory-gang1

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As a player, I want the game to include distinct icons for each option, so that I can easily identify the available choices and see which options have been selected by my opponent. #6

Closed safihasan closed 5 months ago

safihasan commented 5 months ago

User Story Description:

As a player, I want the game to include distinct icons for each option so that I can easily identify the available choices and see which options have been selected by my opponent. This feature will enhance the visual clarity of the game interface and improve the overall gameplay experience by providing clear visual cues for decision-making and result interpretation.

Acceptance Criteria:

  1. Distinct Icons for Each Option:

    • The game should feature distinct and easily recognizable icons for each available option, including Rock, Paper, Scissors, Lizard, and Spock.
    • Each icon should visually represent its corresponding option accurately, ensuring clarity and consistency in iconography.
  2. Visual Differentiation:

    • Icons for different options should be visually distinct from one another to prevent confusion and facilitate quick identification.
    • Design elements such as color, shape, and symbolism should be used effectively to differentiate between icons.
  3. Consistent Iconography:

    • The icons used for each option should maintain consistency across different parts of the game interface, including menus, gameplay screens, and result displays.
    • Users should be able to easily identify each option based on its associated icon regardless of context.
  4. Opponent's Selection Display:

    • During gameplay, the game interface should clearly indicate the option selected by the opponent using the corresponding icon.
    • The opponent's selected icon should be prominently displayed and easily visible to the player, allowing for quick comparison and decision-making.
  5. Accessibility Considerations:

    • The icons should be designed with accessibility in mind, ensuring that they are easily distinguishable for users with visual impairments or color deficiencies.
    • Alternative text or labels should be provided for each icon to convey their meaning to users who may rely on assistive technologies.
  6. Icon Feedback on Interaction:

    • When the player selects an option, the corresponding icon should provide visual feedback to confirm the selection.
    • This feedback may include animations, color changes, or highlighting effects to indicate the active selection to the player.
  7. Quality and Resolution:

    • The icons should be designed at a sufficiently high resolution to ensure crisp and clear display on various screen sizes and resolutions.
    • Care should be taken to avoid pixelation or distortion when scaling the icons for different display contexts.
  8. User Testing for Icon Recognition:

    • The game interface, including the icons for each option, should undergo user testing to assess their effectiveness in facilitating quick and accurate decision-making.
    • User feedback should be collected to identify any issues or areas for improvement in icon recognition and visibility.

By meeting these acceptance criteria, the game will provide players with distinct and easily recognizable icons for each option, enhancing the visual clarity of the interface and improving the overall gameplay experience.

BeccAllfor1 commented 5 months ago

Icons chosen from Rock Paper Scissors Icon #21632 - Free Icons Library to display an easily recognisable action, for choice by the user. Credit given.