Open GoogleCodeExporter opened 8 years ago
The configuration step failed because of libxaw missing, it is an Ogre3D
dependency. You will need openal too.
Apparently the cmake system could use a little more polishing. Here it is happy
if it find the library and does not complain when headers are missing.
Original comment by xavier.thomas.1980@gmail.com
on 20 Jan 2011 at 2:14
Gamekit should work without OpenAL if not found.
What is xaw used for? Can we make it optional?
Original comment by erwin.coumans
on 20 Jan 2011 at 4:18
on Debian/Squeeze, I had the same issue.
With Xaw installed, the next issue was:
-----------------------------------------------------------------------------
-- The following external packages were located on your system.
-- This installation will have the extra features provided by these packages.
+ X11
+ Xt
+ Xaw
+ OpenGL
+ OpenAL
Congratulations! All external packages have been found.
-----------------------------------------------------------------------------
-- Performing Test OGRE_GCC_HAS_SSE
-- Performing Test OGRE_GCC_HAS_SSE - Success
-- Configuring OGRE 1.7.2
CMake Error: The following variables are used in this project, but they are set
to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake
files:
X11_Xrandr_LIB (ADVANCED)
linked by target "RenderSystem_GL" in directory /home/philippe/projects/gamekit/OgreLite/RenderSystems/GL
-- Configuring incomplete, errors occurred!
I had Xrandr to complete the generation
Original comment by philippe...@gmail.com
on 22 Feb 2011 at 8:34
Do yo have libxrandr-dev installed? It is required by Ogre (non optional, it is
used to set resolution in fullscreen mode).
Original comment by xavier.thomas.1980@gmail.com
on 22 Feb 2011 at 11:13
It's a fresh install so many things are missing.
I install libxrandr-dev to build gamekit
Original comment by philippe...@gmail.com
on 24 Feb 2011 at 8:00
On Windows and Mac OSX things should just build out-of-the-box using visual
studio.
Pity the Linux build is not self-contained. One more reason to look for an
alternative, more light-weight graphics engine.
Original comment by erwin.coumans
on 24 Feb 2011 at 8:09
If you want full-screen graphics (and assuming this is a basis for games to be
distributed, I'm thinking this is the case); will a lighter-weight graphics
engine work? Won't you need the services supplied by Xrandr anyway?
Original comment by BenT.Sol...@gmail.com
on 25 Feb 2011 at 5:55
It is mostly a build issue for developers who start trying out gamekit. It
should work out-of-the-box without any external library requirements.
Better is to restrict to windowed mode, by default, unless it detects Xrandr
etc.
Same for OpenAL and Xaw etc: always build, and drop missing features.
Original comment by erwin.coumans
on 25 Feb 2011 at 6:07
i have the same error
Original comment by johannes_kraemer@gmx.de
on 14 Dec 2014 at 7:07
this works ->
sudo apt-get install libpthread-stubs0-dev
sudo apt-get install libgl1-mesa-dev
sudo apt-get install libx11-dev
sudo apt-get install libxrandr-dev
sudo apt-get install libfreetype6-dev
sudo apt-get install libglew1.5-dev
sudo apt-get install libjpeg8-dev
sudo apt-get install libsndfile1-dev
sudo apt-get install libopenal-dev
git clone git://repo.or.cz/openal-soft.git openal-soft
cd openal-soft
cd build
cmake ..
make
if no errors, then install :
sudo make install
Original comment by johannes_kraemer@gmx.de
on 14 Dec 2014 at 9:17
Original issue reported on code.google.com by
erwin.coumans
on 20 Jan 2011 at 2:28