Open GoogleCodeExporter opened 8 years ago
From above: (a type error)
obj2 will NOT execute the Actuator's defined action(s).
What is the expected output? What do you see instead?
The logicbrick scheme as described and in the attached file (example.blend)
plays in Blender 2.56a perfectly. In the iPhone emulator, running iPhoneDemo,
obj2 does not move, etc. With a Mouse Over / Mouse Left Button logic brick
applied to obj2, obj2 will NOT execute the Actuator's defined action(s).
Original comment by ChrisA...@gmail.com
on 23 Jan 2011 at 7:33
It is working on Window.
So, it seems the touch event transition problem on iPhone.
I will check it later. Thanks for reporting.
Original comment by harkon...@gmail.com
on 24 Jan 2011 at 12:18
You are welcome.
Yes, the touches work on the 'active'/'current' object. Touches do register on
the iPhone emulator (I am not using an actual device), but just not on a
'master' object (obj1) forcing an actuator on a 'slave' object (obj2). So,
yes, it could be the touch transition as you say.
Original comment by ChrisA...@gmail.com
on 24 Jan 2011 at 6:34
I have checked it.
Currently, OIS don't support the touch move event on iOS which is used by
InputSystem in Gamekit.
So, IPhoneDemo is only support Mouse Sensor's 'Left Button' event in Blender
GameLogic.
I know that Gamekit's iOS input support is poor.
It should be fixed in the future.
Original comment by harkon...@gmail.com
on 25 Jan 2011 at 9:10
is this fixed? I saw recent commits on mouse events for iOS.
Original comment by dfeli...@gmail.com
on 22 May 2011 at 12:17
Not yet, still LMB click only.
Original comment by harkon...@gmail.com
on 22 May 2011 at 5:34
Original issue reported on code.google.com by
ChrisA...@gmail.com
on 23 Jan 2011 at 7:30Attachments: