Currently we use the AoB 0x10, 0x0E, 0x18, 0x15, 0x20, 0x1C to find the stage name and verify what character is currently being played as to try and prevent crashes as much as possible. It looks like this AoB does not work for Snake Tales & VR missions. We should either verify a shorter version of this AoB (@ANTIBigBoss sees only 4 results with 0x10, 0x0E, 0x18, 0x15, that seem to correspond to the active & checkpoint zones) or find another one altogether to enable this.
got this working now. i'd like to make how we get data for VR missions more efficient(as we can stop at just 1 player offset found for VR) before marking this done.
Currently we use the AoB
0x10, 0x0E, 0x18, 0x15, 0x20, 0x1C
to find the stage name and verify what character is currently being played as to try and prevent crashes as much as possible. It looks like this AoB does not work for Snake Tales & VR missions. We should either verify a shorter version of this AoB (@ANTIBigBoss sees only 4 results with0x10, 0x0E, 0x18, 0x15
, that seem to correspond to the active & checkpoint zones) or find another one altogether to enable this.