Closed xoopx closed 2 years ago
Please give me some more information... Did you use C++ as a platform?
Hi, we need to compile to windows, ios and android natively, using openfl.
Hi, guys, Any updates about my issue?
What error message did you get? It's necessary to identify the cause.
Hi,
I've made a new openfl repository (last versions of openfl, haxe, lime) and applied luboslenco fixes for haxe 4 to this repository, and now I've a working html5 3d physics core (working together with Away3D).
The problem is when I try to compile native (example on Android).
Any advice? For any reasons it says "unused import" and fails to compile, but it's working on html5.
Thanks in advance :)
This may require a total reconstruction of the library. Will be handled in #46.
Compiling to native platforms leads to errors, 100$ for fix!