saharan / OimoPhysics

A cross-platform 3D physics engine
MIT License
863 stars 68 forks source link

Compiling to native platforms leads to errors, 100$ for fix! #15

Closed xoopx closed 2 years ago

xoopx commented 6 years ago

Compiling to native platforms leads to errors, 100$ for fix!

saharan commented 6 years ago

Please give me some more information... Did you use C++ as a platform?

xoopx commented 6 years ago

Hi, we need to compile to windows, ios and android natively, using openfl.

xoopx commented 6 years ago

Hi, guys, Any updates about my issue?

saharan commented 6 years ago

What error message did you get? It's necessary to identify the cause.

McNito commented 5 years ago

Hi,

I've made a new openfl repository (last versions of openfl, haxe, lime) and applied luboslenco fixes for haxe 4 to this repository, and now I've a working html5 3d physics core (working together with Away3D).

The problem is when I try to compile native (example on Android).

oimophysics

Any advice? For any reasons it says "unused import" and fails to compile, but it's working on html5.

Thanks in advance :)

saharan commented 2 years ago

This may require a total reconstruction of the library. Will be handled in #46.