Closed koblongata closed 7 years ago
Hello,
Sorry, collision events are not implemented yet. But you can detect collision between shapes. For example, this is a method to check whether shapes are colliding or not:
public function isCollided(shape1:Shape, shape2:Shape):Boolean {
var contacts:Vector.<Contact>;
var numContacts:uint;
if (shape1.numContacts < shape2.numContacts) {
contacts = shape1.contacts;
numContacts = shape1.numContacts;
} else {
contacts = shape2.contacts;
numContacts = shape2.numContacts;
}
for (var i:int = 0; i < numContacts; i++) {
var contact:Contact = contacts[i];
if (contact.shape1 == shape1 && contact.shape2 == shape2 ||
contact.shape2 == shape1 && contact.shape1 == shape2) {
return true;
}
}
return false;
}
Thanks.
Hello,
I was wondering what kind of events i can use when collision is detected? I have looked through the code but couldn't find one that I can use, maybe I have overlooked something? I need some sort of collision event notification to make a game out of it.
By the way, It's a wonderful library Thank You :)