Perhaps since Mono has its own variant of XNA, MonoXNA, perhaps we can move
to fork it to run with OpenGL and OpenAL?
I have a Macbook, and have compiled MonoXNA to run on my Machine, Imagine
the concept of an Open-Source, Cross-Platform Mugen.
Cheers,
ChaosCharza.
Original issue reported on code.google.com by ChaosCha...@gmail.com on 25 Mar 2010 at 11:25
Original issue reported on code.google.com by
ChaosCha...@gmail.com
on 25 Mar 2010 at 11:25