Closed MediaMaquina closed 7 months ago
It looks like it is there.
"Converting pop-fe-psp-work/TRACK_0_02.wav to pop-fe-psp-work/TRACK_0_02.aea" This is converting track 2 into atrac3 format. Atrac3 format is a lossy compressed format, like mp3, and it will be significantly smallr in size than the original uncompressed cdda audio track.
Here is where it injects the atrac3 compressed audio into the eboot: "Inject pop-fe-psp-work/TRACK_0_02.aea at 01d5bda0"
Looks like it is working. It compressed the audio into ATRAC3 format and injects it into the EBOOT instead of the raw audio tracks.
90MByte sounds right. ATRAC3 is highly compressed so the resulting audio will likely shrink from the uncompressed ~600MB to about 50MB in size. 90MB is what I would expect the result would be.
Looks like the audio track is converted to ATRAC3 and injected into the EBOOT instead of the CDDA data. Reuslting in a much smaller EBOOT than if uncompressed CDDA tracks were stored.
Functions as designed.
Looks like the audio track is converted to ATRAC3 and injected into the EBOOT instead of the CDDA data. Reuslting in a much smaller EBOOT than if uncompressed CDDA tracks were stored.
Functions as designed.
Ok but when i try the eboot on Dusckstation the character voices aren't playing. It's the same behavior if i played the original track1 bin file instead of using the .cue
The log stops here:
Inject pop-fe-psp-work/TRACK_0_02.aea at 01d5bda0
Shouldn't there be a "successfully injected audio" or similar too? Or is that already it?
I do get a pop up saying conversion is done but not in the command log.
It says converted fine, but the audio track isn't there. It made a 90MB eboot so that shows it has no audio (the audio track alone is 640MB). btw I want ATRAC3 not CDDA. is it not possible?