Closed kirumi0 closed 1 month ago
Code snippets below for the following games:
Breath of Fire IV (SLUS01324) Street Fighter Alpha 2 (SLUS00258) Street Fighter Alpha 3 (SLUS00821) Street Fighter Collection [Disc 1] (SLUS00423)
DISC SLUS01324 TITLE BREATH OF FIRE IV Converting pop-fe-psp-work/TRACK_0_02.wav to pop-fe-psp-work/TRACK_0_02.aea Fatal error: qqq unable to open input file, The byte stream type of the given URL is unsupported. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX atracdenc not found. Can not convert CDDA tracks. Creating EBOOT.PBP without support for CDDA audio. Please see README file for how to install atracdenc XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Create PBP file at Q:/temp/PSX2PSP/a/SLUS01324/EBOOT.PBP
DISC SLUS00258 TITLE STREET FIGHTER ALPHA 2 Converting pop-fe-psp-work/TRACK_0_02.wav to pop-fe-psp-work/TRACK_0_02.aea Fatal error: qqq unable to open input file, The byte stream type of the given URL is unsupported. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX atracdenc not found. Can not convert CDDA tracks. Creating EBOOT.PBP without support for CDDA audio. Please see README file for how to install atracdenc XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Create PBP file at Q:/temp/PSX2PSP/a/SLUS00258/EBOOT.PBP
DISC SLUS00821 TITLE STREET FIGHTER ALPHA 3 Converting pop-fe-psp-work/TRACK_0_02.wav to pop-fe-psp-work/TRACK_0_02.aea Fatal error: qqq unable to open input file, The byte stream type of the given URL is unsupported. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX atracdenc not found. Can not convert CDDA tracks. Creating EBOOT.PBP without support for CDDA audio. Please see README file for how to install atracdenc XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Create PBP file at Q:/temp/PSX2PSP/a/SLUS00821/EBOOT.PBP
DISC SLUS00423 TITLE STREET FIGHTER COLLECTION *SUCCESSFUL TRACK CONVERSIONS OMITTED* Converting pop-fe-psp-work/TRACK_0_72.wav to pop-fe-psp-work/TRACK_0_72.aea Fatal error: qqq unable to open input file, The byte stream type of the given URL is unsupported. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX atracdenc not found. Can not convert CDDA tracks. Creating EBOOT.PBP without support for CDDA audio. Please see README file for how to install atracdenc XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Create PBP file at Q:/temp/PSX2PSP/a/SLUS00423/EBOOT.PBP
These games do not have CDDA, they are dummy files, only the SF Collection has CDDAs, but track 72 is a dummy too.
I think for most of these games the converted EBOOT should work normally, but if in doubt you can modify your .cue files to fix this, open them in a notepad, replace the internal data in the last track:
Where is it:
MODE2/2352
Replace with:
AUDIO
only on the last track.
The games should play fine but the message is annoying. Try this version once it builds: https://github.com/sahlberg/pop-fe/actions/runs/8931934647
Now, when it detects that there are additional data tracks (i.e. not AUDIO) then it will not try to encode them into ATRAC3 format and instead encode the whole disk and all tracks in the disc image section of the EBOOT. (default is to only encode the very first data track)
Thanks both for the explanations!
I tried the .cue edit and it worked like a charm. Tested with the updated pop-fe which also worked like a charm.
Code snippets below for the following games:
Breath of Fire IV (SLUS01324) Street Fighter Alpha 2 (SLUS00258) Street Fighter Alpha 3 (SLUS00821) Street Fighter Collection [Disc 1] (SLUS00423)