Closed AdrCant closed 1 month ago
MD5 fingerprint 5191544d5e50afda599a197161804abb ID SCES02031 Found an external config for SCES02031 Try URL https://github.com/98DEMAKE/pop-fe-theme-98demake/blob/main/data/SCES02031/SND0.WAV?raw=true Get icon0 from theme Try URL https://github.com/98DEMAKE/pop-fe-theme-98demake/raw/main/data/SCES02031/ICON0.PNG Try URL https://github.com/98DEMAKE/pop-fe-theme-98demake/raw/main/data/SCES02031/ICON0.png Try URL https://github.com/98DEMAKE/pop-fe-theme-98demake/raw/main/data/SCES02031/PIC0.PNG Try URL https://github.com/98DEMAKE/pop-fe-theme-98demake/raw/main/data/SCES02031/PIC0.png Found cached prebuilt PIC0 https://github.com/sahlberg/pop-fe-assets/raw/master/pic0/790e5bfd9a11f2dae8db87c3181bc155 Try URL https://github.com/98DEMAKE/pop-fe-theme-98demake/raw/main/data/SCES02031/PIC1.PNG Try URL https://github.com/98DEMAKE/pop-fe-theme-98demake/raw/main/data/SCES02031/PIC1.png Found cached prebuilt PIC1 https://github.com/sahlberg/pop-fe-assets/raw/master/pic1/f452ccac81010ffb0fe6665b96fa9385 Creating EBOOT DISC SCES02031 TITLE APE ESCAPE - LA INVASION DE LOS MONOS Found cached prebuilt SND0 https://github.com/sahlberg/pop-fe-assets/raw/master/snd0/b2f37f1dc5c4d4dfcf999fe5655e8846 Creating SND0.AT3 Creating temporary WAV file clamped to 59 second duration pop-fe-psp-work/SND0.WAV Clamping file to 59000 ms End of input file.
Create pop-fe-psp-work//SND0.AT3 from pop-fe-psp-work/SND0.EA3 Creating temporary WAV file clamped to 28 second duration pop-fe-psp-work/SND0.WAV Clamping file to 28000 ms End of input file.
Create pop-fe-psp-work//SND0.AT3 from pop-fe-psp-work/SND0.EA3 Create PBP file at ./SCES02031/EBOOT.PBP Injecting MAGIC WORD 0x0000c201 for disc 0 Injecting subchannel blob of len 408 at offset 0x00124b80 for disc 0
MD5 fingerprint 55e65d24636f0dd62dc7dadd33f5941d ID SLES02532 Try URL https://github.com/98DEMAKE/pop-fe-theme-98demake/blob/main/data/SLES02532/SND0.WAV?raw=true Get icon0 from theme Try URL https://github.com/98DEMAKE/pop-fe-theme-98demake/raw/main/data/SLES02532/ICON0.PNG Try URL https://github.com/98DEMAKE/pop-fe-theme-98demake/raw/main/data/SLES02532/ICON0.png Try URL https://github.com/98DEMAKE/pop-fe-theme-98demake/raw/main/data/SLES02532/PIC0.PNG Try URL https://github.com/98DEMAKE/pop-fe-theme-98demake/raw/main/data/SLES02532/PIC0.png Found cached prebuilt PIC0 https://github.com/sahlberg/pop-fe-assets/raw/master/pic0/855158156c3df719e5880d934231cc52 Try URL https://github.com/98DEMAKE/pop-fe-theme-98demake/raw/main/data/SLES02532/PIC1.PNG Try URL https://github.com/98DEMAKE/pop-fe-theme-98demake/raw/main/data/SLES02532/PIC1.png Found cached prebuilt PIC1 https://github.com/sahlberg/pop-fe-assets/raw/master/pic1/ec3fca449253fe2fbf257fab62fd5c50 Creating EBOOT DISC SLES02532 TITLE RESIDENT EVIL 3 - NEMESIS Found cached prebuilt SND0 https://github.com/sahlberg/pop-fe-assets/raw/master/snd0/ea45d9454c96de3308002ee196a3339b Creating SND0.AT3 Creating temporary WAV file clamped to 59 second duration pop-fe-psp-work/SND0.WAV Clamping file to 59000 ms End of input file.
Create pop-fe-psp-work//SND0.AT3 from pop-fe-psp-work/SND0.EA3 Creating temporary WAV file clamped to 28 second duration pop-fe-psp-work/SND0.WAV Clamping file to 28000 ms End of input file.
Create pop-fe-psp-work//SND0.AT3 from pop-fe-psp-work/SND0.EA3 Create PBP file at ./SLES02532/EBOOT.PBP Injecting MAGIC WORD 0x00000c19 for disc 0 Injecting subchannel blob of len 408 at offset 0x001701c0 for disc 0
I have converted some games that have Libcrypt protection, and when I run them, they show the same issues as if they hadn’t been patched at all. In previous versions, this didn’t happen. According to the log, the subchannel was injected correctly. The tests were conducted on a PS Vita with Adrenaline. I’m providing the log for two different games that have this type of protection; both games are dumps that match the Redump database.