Open hanibalv2 opened 6 years ago
For your infromation: How Arma AI works.
It is possible to set a Skill level for every Unit e.g.: 70%
This would also set all of his Sub-skills to 70%. If you make a skill check of a Units Sub-skill it would return 0.7 for eg : player skill "aimingAccuracy".
But this is only half the rent. The Sub-skill will also be interpolatet via a thing call "CfgAISkill". So to get the final used Sub-skill you have to call: player skillfinal "aimingAccuracy".
I lower default AI difficulty to 50% and add subskill menu settings in 09a243f5496963128e85223e7830fa36a91d1e65
Maybe AI should not be able to detect whether somebody is conquering the tent and should always have some units inside the circle, especially in houses
ATM the AI seems to switch to careless mode far too fast and slowly walks over the battlefield while under heavy fire. The overhaul was more intended to give them directions/patrols to go.
We should collect ideas to improve the AI behaviour whenn attacking a zone.