saildeep / SmmCaptureEvolve.Altis

Capture the Island Mission for ARMA3
2 stars 2 forks source link

Arsenal overhaul #25

Closed hanibalv2 closed 6 years ago

hanibalv2 commented 6 years ago

According to the current status, the following game adjustments are made for the output of the weapons.

1.) Each zone provides a pool of weapons.

2.) As always equippmend will be availabe via the arsenal. The save and load function is available again.

  1. Commander : Has access to backpack radios.
  2. Medic : Has access to advanced medication components such as blood and elastic bandages.
  3. Anti-Tank/Air : Has access to reloadable rocket launchers.
  4. Engineer : Can repair vehicles, access to mines.
  5. Sniper: Has access to sniper rifles.
  6. Machinegunner : Has access to machine guns.
  7. Soldier : Only has access to standard weapons (one entry level for newcomers).
  8. Crewman: limited to personal defense weapons. Has access to armoured vehicles.
saildeep commented 6 years ago

Idea: increase soldier income by factor x to make him responsible for buying vehicles e.g.

hanibalv2 commented 6 years ago

so maybe a vehicle commander? Can buy vehilces for e.g half the price, but can only carry short weapons like pistols, because he is not an infantryman.

hanibalv2 commented 6 years ago

I start to define the classes. Here is the current layout .

Every class has Perks with defines his abilities (current only items, crewman can enter and drive heavy vehicles). And there are side specific perks eg Uniforms.

PDW= "Personal defense weapons" UGW= "Unterlauf Gewehr Waffen"

Which class should carry around the DISMANTLED_WEAPON_BACKPACKs ? I dont want to create to many special classes. I also think that the spotter, drone Operator and Engineer should be pushed together.

Any opinions on that so far?

"RADIO_OPERATOR"    Equipment = ["BASE","PDW","RIFLEMAN"]
         WEST   :{["UNIFORM_BLUFOR",        "RADIO_LARGE_BLUFOR","RADIO_SMALL_BLUFOR"]}
         EAST   :{["UNIFORM_OPFOR",         "RADIO_LARGE_OPFOR","RADIO_SMALL_OPFOR"]}
         GUER   :{["UNIFORM_INDEPENDENT",   "RADIO_LARGE_INDEPENDENT","RADIO_SMALL_INDEPENDENT"] }

"MEDIC"     Equipment = ["BASE","PDW","RIFLEMAN","MEDIC","BACKPACK"]
         WEST   :{["UNIFORM_BLUFOR"]}
         EAST   :{["UNIFORM_OPFOR"]}
         GUER   :{["UNIFORM_INDEPENDENT"]}

"ANTI_TANK_AIR"     Equipment =["BASE","PDW","ANTI_AIR","ANTI_TANK","BACKPACK"]
         WEST   :{["UNIFORM_BLUFOR"]}
         EAST   :{["UNIFORM_OPFOR"]}
         GUER   :{["UNIFORM_INDEPENDENT"]}
"SNIPER"    Equipment =["BASE","MARKSMAN","SNIPER"]
         WEST   :{["UNIFORM_BLUFOR"]}
         EAST   :{["UNIFORM_OPFOR"]}
         GUER   :{["UNIFORM_INDEPENDENT"]}

"SPOTTER"   Equipment =["BASE","PDW","SPOTTER_EQUIPMENT"]
         WEST   :{["UNIFORM_BLUFOR"]}
         EAST   :{["UNIFORM_OPFOR"]}
         GUER   :{["UNIFORM_INDEPENDENT"]}

"MACHIENE_GUNNER"   Equipment =["BASE","LMG","BACKPACK"]
         WEST   :{["UNIFORM_BLUFOR"]}
         EAST   :{["UNIFORM_OPFOR"]}
         GUER   :{["UNIFORM_INDEPENDENT"]}

"SOLDIER"   Equipment =["BASE","RIFLEMAN","BACKPACK"]
         WEST   :{["UNIFORM_BLUFOR"]}
         EAST   :{["UNIFORM_OPFOR"]}
         GUER   :{["UNIFORM_INDEPENDENT"]}

"CREWMAN"   Equipment =["BASE","PDW","CREWMAN","DISMANTLED_WEAPON_BACKPACK","MINES"]
         WEST   :{["UNIFORM_BLUFOR"]}
         EAST   :{["UNIFORM_OPFOR"]}
         GUER   :{["UNIFORM_INDEPENDENT"]}

"GRENADIER" Equipment =["BASE","RIFLEMAN","UGL","BACKPACK","MINES"]
         WEST   :{["UNIFORM_BLUFOR"]}
         EAST   :{["UNIFORM_OPFOR"]}
         GUER   :{["UNIFORM_INDEPENDENT"]}

"DRONE_OPERATOR"    Equipment =["BASE","PDW"]
         WEST   :{["UNIFORM_BLUFOR",        "UAV_BLUFOR"]}
         EAST   :{["UNIFORM_OPFOR",         "UAV_OPFOR"]}
         GUER   :{["UNIFORM_INDEPENDENT",   "UAV_INDEPENDENT"]}

"ENGINEER"  Equipment =["BASE","PDW","BACKPACK","MINES","REPAIR_SIMPLE","REPAIR_ADVANCED"]
         WEST   :{["UNIFORM_BLUFOR"]}
         EAST   :{["UNIFORM_OPFOR"]}
         GUER   :{["UNIFORM_INDEPENDENT"]}
saildeep commented 6 years ago

I think Engineer, Spotter and UAV Operator should have the Rifleman perk. Also all classes containing Rifleman should contain PDW. But despite this, it looks great!

saildeep commented 6 years ago

As RHS has some problems ATM concerning aircrafts and open vehicles, we may switch back to vanilla + ace + tfar. Therefore the following items still need to be added:

hanibalv2 commented 6 years ago

What kind of ACE3 Magazines we definitive need beside #27

saildeep commented 6 years ago

As the arsenal seems to be working now, besides #30 and #26 i consider this closed.