Closed saildeep closed 6 years ago
Like I would implement it:
Options:
I like the idea to select a zone via the map.
@hanibalv2 i think multiple votes per user would just confuse people. Previewing the loot would be a nice option, but hard to implement to run smooth. Voting anywhere is a bit problematic due to the nature of addAction. I intended that each user can give a "direction" where he wants to go, so he doesn't need to vote after each zone was conquered.
Is it possible to use the build in vote system? Like "Press F1 and select a Zone you would like to attack. Remaining vote-time: 5:00 min".
I intended that each user can give a "direction" where he wants to go, so he doesn't need to vote after each zone was conquered.
Yhea that's what I mean by:
select a zone for a upcoming voting.
No we can't utilize the votekick system. I think we should minimize the user engagement on this. The best option in my opinion is, if the user needs to select a "direction" once per session and then doesn't need to care anymore.
As it is hard to determine good target zones algorithmically I propose we let this decide the player. My idea is to add an action to the tent "Vote next target zone". As soon as the player activates that action the map opens and he can click anywhere on the map. His vote will be shown on his personal map via a local marker. The position he selected is attached as a player variable. If he never voted, this is unset. When the HC selects a new target zone for a target, it gets all the target positions of the players in the faction and foreach position selects the neareast candidate zone. Using this a majority vote is performed on which zone should be attacked next. We may think of showing other players the votes of each player. Comments are welcome.