sailro / EscapeFromTarkov-Trainer

Escape from Tarkov (EFT) Trainer - Internal
MIT License
600 stars 138 forks source link

There is no trainer menu #445

Closed ColdYN2607 closed 9 months ago

ColdYN2607 commented 9 months ago

I installed the trainer through the automatic installer and only half of the console commands work for me. SPT-AKI version 3.7.6.\ https://imgur.com/a/OhTbQUf

the player.log file: Mono path[0] = 'D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Managed' Mono config path = 'D:/Battlestate Games/SPT/MonoBleedingEdge/etc' Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/lib/usr/lib/libSystem.dylib Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/lib/usr/lib/libSystem.dylib.dll Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/lib/usr/lib/libSystem.dylib Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libc.so.6 Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libc.so.6.dll Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libc.so.6 Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/data-000001381C144100.dll Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/data-000001382D006040.dll Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/data-000001382DB40080.dll Initialize engine version: 2019.4.39f1 (78d14dfa024b) [Subsystems] Discovering subsystems at path D:/Battlestate Games/SPT/EscapeFromTarkov_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 6700 XT (ID=0x73df) Vendor:
VRAM: 12243 MB Driver: 31.0.23013.1023 Begin MonoManager ReloadAssembly

Input initialized. Initialized touch support. UnloadTime: 0.594600 ms Setting spatial voice limit: 128 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Message: BepInEx] BepInEx 5.4.22.0 - EscapeFromTarkov (20.01.2024 10:42:50) [Info : BepInEx] Running under Unity v0.13.5.2653 [Info : BepInEx] CLR runtime version: 4.0.30319.42000 [Info : BepInEx] Supports SRE: True [Info : BepInEx] System platform: Bits64, Windows [Message: BepInEx] Preloader started [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.22.0] [Info : BepInEx] Loaded 1 patcher method from [aki_PrePatch 1.0.0.0] [Info : BepInEx] 2 patcher plugins loaded [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader] [Info : BepInEx] Patching [Assembly-CSharp] with [Aki.PrePatch.AkiBotsPrePatcher] [Message: BepInEx] Preloader finished [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Info : BepInEx] 6 plugins to load [Info : BepInEx] Loading [Configuration Manager 18.0.1] [Info : BepInEx] Loading [AKI.Core 3.7.6] [Info : AKI.Core] Loading: Aki.Core [Info :ModulePatch] Enabled patch ConsistencySinglePatch [Info :ModulePatch] Enabled patch ConsistencyMultiPatch [Info :ModulePatch] Enabled patch BattlEyePatch Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/data-00000136EAAD3EA0.dll [Info :ModulePatch] Enabled patch SslCertificatePatch [Info :ModulePatch] Enabled patch UnityWebRequestPatch [Info :ModulePatch] Enabled patch WebSocketPatch [Info :ModulePatch] Enabled patch TransportPrefixPatch [Info : AKI.Core] Completed: Aki.Core [Info : BepInEx] Loading [AKI.Custom 3.7.6] [Info :AKI.Custom] Loading: Aki.Custom [Info :RequestHandler] Request GET json: 64b3de6bf810343a836feded:http://127.0.0.1:6969/singleplayer/bundles [Info :RequestHandler] Request was successful [Info :ModulePatch] Enabled patch EasyAssetsPatch [Info :ModulePatch] Enabled patch EasyBundlePatch [Debug :ModulePatch] BossSpawnChancePatch Type: LocalGame [Debug :ModulePatch] BossSpawnChancePatch Method: smethod_8 [Info :ModulePatch] Enabled patch BossSpawnChancePatch [Info :ModulePatch] Enabled patch BotDifficultyPatch [Info :ModulePatch] Enabled patch CoreDifficultyPatch [Debug :ModulePatch] OfflineRaidMenuPatch Type: MatchmakerOfflineRaidScreen [Debug :ModulePatch] OfflineRaidMenuPatch Method: Show [Info :ModulePatch] Enabled patch OfflineRaidMenuPatch [Debug :ModulePatch] OfflineRaidSettingsMenuPatch Type: RaidSettingsWindow [Debug :ModulePatch] OfflineRaidSettingsMenuPatch Method: Show [Info :ModulePatch] Enabled patch OfflineRaidSettingsMenuPatch [Info :ModulePatch] Enabled patch SessionIdPatch [Info :ModulePatch] Enabled patch VersionLabelPatch [Info :ModulePatch] Enabled patch IsEnemyPatch [Debug :ModulePatch] LocationLootCacheBustingPatch Type: BaseLocalGame`1 [Debug :ModulePatch] LocationLootCacheBustingPatch Method: method_6 [Info :ModulePatch] Enabled patch LocationLootCacheBustingPatch [Info :ModulePatch] Enabled patch CheckAndAddEnemyPatch [Info :ModulePatch] Enabled patch BotSelfEnemyPatch [Debug :ModulePatch] AddEnemyToAllGroupsInBotZonePatch Type: BotsController [Debug :ModulePatch] AddEnemyToAllGroupsInBotZonePatch Method: AddEnemyToAllGroupsInBotZone [Info :ModulePatch] Enabled patch AddEnemyToAllGroupsInBotZonePatch [Info :ModulePatch] Enabled patch AirdropPatch [Info :ModulePatch] Enabled patch AirdropFlarePatch [Info :ModulePatch] Enabled patch AddSptBotSettingsPatch [Info :ModulePatch] Enabled patch CustomAiPatch [Info :ModulePatch] Enabled patch ExitWhileLootingPatch [Info :ModulePatch] Enabled patch QTEPatch [Info :ModulePatch] Enabled patch PmcFirstAidPatch [Info :ModulePatch] Enabled patch SettingsLocationPatch [Info :ModulePatch] Enabled patch RagfairFeePatch [Debug :ModulePatch] ScavQuestPatch Type: MatchmakerOfflineRaidScreen [Debug :ModulePatch] ScavQuestPatch Method: Show [Info :ModulePatch] Enabled patch ScavQuestPatch [Info :AKI.Custom] Completed: Aki.Custom [Info : BepInEx] Loading [AKI.Debugging 3.7.6] [Info :AKI.Debugging] Loading: Aki.Debugging [Info :ModulePatch] Enabled patch EndRaidDebug [Info :AKI.Debugging] Completed: Aki.Debugging [Info : BepInEx] Loading [AKI.EftTrainer 1.0.0] Shader 'Outlined/UltimateOutline': fallback shader 'Diffuse' not found [Info : BepInEx] Loading [AKI.Singleplayer 3.7.6] [Info :AKI.Singleplayer] Loading: Aki.SinglePlayer [Debug :ModulePatch] OfflineSaveProfilePatch Type: TarkovApplication [Debug :ModulePatch] OfflineSaveProfilePatch Method: method_46 [Info :ModulePatch] Enabled patch OfflineSaveProfilePatch [Debug :ModulePatch] OfflineSpawnPointPatch Type: SpawnSystemClass [Debug :ModulePatch] OfflineSpawnPointPatch Method: GInterface297.SelectSpawnPoint [Info :ModulePatch] Enabled patch OfflineSpawnPointPatch [Debug :ModulePatch] ExperienceGainPatch Type: SessionResultExperienceCount [Debug :ModulePatch] ExperienceGainPatch Method: Show [Info :ModulePatch] Enabled patch ExperienceGainPatch [Debug :ModulePatch] ScavExperienceGainPatch Type: SessionResultExitStatus [Debug :ModulePatch] ScavExperienceGainPatch Method: Show [Info :ModulePatch] Enabled patch ScavExperienceGainPatch [Debug :ModulePatch] MainMenuControllerPatch Type: MainMenuController [Debug :ModulePatch] MainMenuControllerPatch Method: method_1 [Info :ModulePatch] Enabled patch MainMenuControllerPatch [Debug :ModulePatch] PlayerPatch Type: Player [Debug :ModulePatch] PlayerPatch Method: Init [Info :ModulePatch] Enabled patch PlayerPatch [Debug :ModulePatch] SelectLocationScreenPatch Type: MatchMakerSelectionLocationScreen [Debug :ModulePatch] SelectLocationScreenPatch Method: Awake [Info :ModulePatch] Enabled patch SelectLocationScreenPatch [Debug :ModulePatch] InsuranceScreenPatch Type: MainMenuController [Debug :ModulePatch] InsuranceScreenPatch Method: method_69 [Info :ModulePatch] Enabled patch InsuranceScreenPatch [Debug :ModulePatch] BotTemplateLimitPatch Type: BotsPresets [Debug :ModulePatch] BotTemplateLimitPatch Method: method_1 [Info :ModulePatch] Enabled patch BotTemplateLimitPatch [Debug :ModulePatch] GetNewBotTemplatesPatch Type: BotsPresets [Debug :ModulePatch] GetNewBotTemplatesPatch Method: GetNewProfile [Info :ModulePatch] Enabled patch GetNewBotTemplatesPatch [Warning: HarmonyX] RemoveUsedBotProfilePatch: You should only patch implemented methods/constructors to avoid issues. Patch the declared method virtual EFT.Profile GClass511::GetNewProfile(GClass513 data, bool withDelete) instead of virtual EFT.Profile GClass511::GetNewProfile(GClass513 data, bool withDelete). [Info :ModulePatch] Enabled patch RemoveUsedBotProfilePatch [Info :ModulePatch] Enabled patch DogtagPatch [Info :ModulePatch] Enabled patch LoadOfflineRaidScreenPatch [Debug :ModulePatch] ScavPrefabLoadPatch Type: Struct275 [Debug :ModulePatch] ScavPrefabLoadPatch Method: MoveNext [Info :ModulePatch] Enabled patch ScavPrefabLoadPatch [Debug :ModulePatch] ScavProfileLoadPatch Type: Struct282 [Debug :ModulePatch] ScavProfileLoadPatch Method: MoveNext [Info :ModulePatch] Enabled patch ScavProfileLoadPatch [Info :ModulePatch] Enabled patch ScavExfilPatch [Debug :ModulePatch] ExfilPointManagerPatch Type: GameWorld [Debug :ModulePatch] ExfilPointManagerPatch Method: OnGameStarted [Info :ModulePatch] Enabled patch ExfilPointManagerPatch [Info :ModulePatch] Enabled patch TinnitusFixPatch [Debug :ModulePatch] MaxBotPatch Type: BotsController [Debug :ModulePatch] MaxBotPatch Method: SetSettings [Info :ModulePatch] Enabled patch MaxBotPatch [Debug :ModulePatch] SpawnPmcPatch Type: GClass514 [Debug :ModulePatch] SpawnPmcPatch Method: method_1 [Info :ModulePatch] Enabled patch SpawnPmcPatch [Debug :ModulePatch] PostRaidHealingPricePatch Type: GClass1625 [Debug :ModulePatch] PostRaidHealingPricePatch Method: UpdateLevel [Info :ModulePatch] Enabled patch PostRaidHealingPricePatch [Debug :ModulePatch] EndByTimerPatch Type: BaseLocalGame`1 [Debug :ModulePatch] EndByTimerPatch Method: Stop [Info :ModulePatch] Enabled patch EndByTimerPatch [Debug :ModulePatch] PostRaidHealScreenPatch Type: PostRaidHealthScreenClass [Debug :ModulePatch] PostRaidHealScreenPatch Method: smethod_0 [Info :ModulePatch] Enabled patch PostRaidHealScreenPatch [Info :ModulePatch] Enabled patch VoIPTogglerPatch [Info :ModulePatch] Enabled patch MidRaidQuestChangePatch [Info :ModulePatch] Enabled patch HealthControllerPatch [Info :ModulePatch] Enabled patch LighthouseBridgePatch [Info :ModulePatch] Enabled patch LighthouseTransmitterPatch [Debug :ModulePatch] EmptyInfilFixPatch Type: BaseLocalGame`1 [Debug :ModulePatch] EmptyInfilFixPatch Method: vmethod_5 [Info :ModulePatch] Enabled patch EmptyInfilFixPatch [Info :ModulePatch] Enabled patch SmokeGrenadeFuseSoundFixPatch [Info :ModulePatch] Enabled patch PlayerToggleSoundFixPatch [Info :ModulePatch] Enabled patch PluginErrorNotifierPatch [Debug :ModulePatch] SpawnProcessNegativeValuePatch Type: BotSpawner [Debug :ModulePatch] SpawnProcessNegativeValuePatch Method: CheckOnMax [Info :ModulePatch] Enabled patch SpawnProcessNegativeValuePatch [Info :ModulePatch] Enabled patch InsuredItemManagerStartPatch [Info :ModulePatch] Enabled patch MapReadyButtonPatch [Info :ModulePatch] Enabled patch LabsKeycardRemovalPatch [Debug :ModulePatch] ScavLateStartPatch Type: TarkovApplication [Debug :ModulePatch] ScavLateStartPatch Method: method_43 [Info :ModulePatch] Enabled patch ScavLateStartPatch [Info :AKI.Singleplayer] Completed: Aki.SinglePlayer [Message: BepInEx] Chainloader startup complete Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Skipped command line argument:D:\Battlestate Games\SPT\EscapeFromTarkov.exe (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Skipped command line argument:-force-gfx-jobs (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Skipped command line argument:native (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) key:token value:64b3de6bf810343a836feded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) key:config value:{"BackendUrl":"http://127.0.0.1:6969","Version":"live"} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PlayerLoopSystems: UnityEngine.PlayerLoop.Initialization UnityEngine.PlayerLoop.Initialization+PlayerUpdateTime UnityEngine.PlayerLoop.Initialization+DirectorSampleTime UnityEngine.PlayerLoop.Initialization+AsyncUploadTimeSlicedUpdate UnityEngine.PlayerLoop.Initialization+SynchronizeInputs UnityEngine.PlayerLoop.Initialization+SynchronizeState UnityEngine.PlayerLoop.Initialization+XREarlyUpdate UnityEngine.PlayerLoop.EarlyUpdate CustomPlayerLoopSystem.FrameCounter CustomPlayerLoopSystem.StartOfFrame UnityEngine.PlayerLoop.EarlyUpdate+PollPlayerConnection UnityEngine.PlayerLoop.EarlyUpdate+ProfilerStartFrame UnityEngine.PlayerLoop.EarlyUpdate+GpuTimestamp UnityEngine.PlayerLoop.EarlyUpdate+AnalyticsCoreStatsUpdate UnityEngine.PlayerLoop.EarlyUpdate+UnityWebRequestUpdate UnityEngine.PlayerLoop.EarlyUpdate+ExecuteMainThreadJobs UnityEngine.PlayerLoop.EarlyUpdate+ProcessMouseInWindow UnityEngine.PlayerLoop.EarlyUpdate+ClearIntermediateRenderers UnityEngine.PlayerLoop.EarlyUpdate+ClearLines UnityEngine.PlayerLoop.EarlyUpdate+PresentBeforeUpdate UnityEngine.PlayerLoop.EarlyUpdate+ResetFrameStatsAfterPresent UnityEngine.PlayerLoop.EarlyUpdate+UpdateAsyncReadbackManager UnityEngine.PlayerLoop.EarlyUpdate+UpdateStreamingManager UnityEngine.PlayerLoop.EarlyUpdate+UpdateTextureStreamingManager UnityEngine.PlayerLoop.EarlyUpdate+UpdatePreloading UnityEngine.PlayerLoop.EarlyUpdate+RendererNotifyInvisible UnityEngine.PlayerLoop.EarlyUpdate+PlayerCleanupCachedData UnityEngine.PlayerLoop.EarlyUpdate+UpdateMainGameViewRect UnityEngine.PlayerLoop.EarlyUpdate+UpdateCanvasRectTransform UnityEngine.PlayerLoop.EarlyUpdate+XRUpdate UnityEngine.PlayerLoop.EarlyUpdate+UpdateInputManager UnityEngine.PlayerLoop.EarlyUpdate+ProcessRemoteInput UnityEngine.PlayerLoop.EarlyUpdate+ScriptRunDelayedStartupFrame UnityEngine.PlayerLoop.EarlyUpdate+UpdateKinect UnityEngine.PlayerLoop.EarlyUpdate+DeliverIosPlatformEvents UnityEngine.PlayerLoop.EarlyUpdate+TangoUpdate UnityEngine.PlayerLoop.EarlyUpdate+DispatchEventQueueEvents UnityEngine.PlayerLoop.EarlyUpdate+PhysicsResetInterpolatedTransformPosition UnityEngine.PlayerLoop.EarlyUpdate+SpriteAtlasManagerUpdate UnityEngine.PlayerLoop.EarlyUpdate+PerformanceAnalyticsUpdate UnityEngine.PlayerLoop.FixedUpdate CustomPlayerLoopSystem.StartOfFixedUpdate UnityEngine.PlayerLoop.FixedUpdate+ClearLines UnityEngine.PlayerLoop.FixedUpdate+NewInputFixedUpdate UnityEngine.PlayerLoop.FixedUpdate+DirectorFixedSampleTime UnityEngine.PlayerLoop.FixedUpdate+AudioFixedUpdate UnityEngine.PlayerLoop.FixedUpdate+ScriptRunBehaviourFixedUpdate UnityEngine.PlayerLoop.FixedUpdate+DirectorFixedUpdate UnityEngine.PlayerLoop.FixedUpdate+LegacyFixedAnimationUpdate UnityEngine.PlayerLoop.FixedUpdate+XRFixedUpdate UnityEngine.PlayerLoop.FixedUpdate+PhysicsFixedUpdate UnityEngine.PlayerLoop.FixedUpdate+Physics2DFixedUpdate UnityEngine.PlayerLoop.FixedUpdate+PhysicsClothFixedUpdate UnityEngine.PlayerLoop.FixedUpdate+DirectorFixedUpdatePostPhysics UnityEngine.PlayerLoop.FixedUpdate+ScriptRunDelayedFixedFrameRate CustomPlayerLoopSystem.EndOfFixedUpdate UnityEngine.PlayerLoop.PreUpdate UnityEngine.PlayerLoop.PreUpdate+PhysicsUpdate UnityEngine.PlayerLoop.PreUpdate+Physics2DUpdate UnityEngine.PlayerLoop.PreUpdate+CheckTexFieldInput UnityEngine.PlayerLoop.PreUpdate+IMGUISendQueuedEvents UnityEngine.PlayerLoop.PreUpdate+NewInputUpdate UnityEngine.PlayerLoop.PreUpdate+SendMouseEvents UnityEngine.PlayerLoop.PreUpdate+AIUpdate UnityEngine.PlayerLoop.PreUpdate+WindUpdate UnityEngine.PlayerLoop.PreUpdate+UpdateVideo CustomPlayerLoopSystem.UNetUpdate CustomPlayerLoopSystem.PostUNetUpdate CustomPlayerLoopSystem.GlobalEventsClear CustomPlayerLoopSystem.GlobalEventsApply UnityEngine.PlayerLoop.Update CustomPlayerLoopSystem.StartOfUpdate UnityEngine.PlayerLoop.Update+ScriptRunBehaviourUpdate UnityEngine.PlayerLoop.Update+ScriptRunDelayedDynamicFrameRate UnityEngine.PlayerLoop.Update+ScriptRunDelayedTasks UnityEngine.PlayerLoop.Update+DirectorUpdate CustomPlayerLoopSystem.EndOfUpdate UnityEngine.PlayerLoop.PreLateUpdate UnityEngine.PlayerLoop.PreLateUpdate+AIUpdatePostScript UnityEngine.PlayerLoop.PreLateUpdate+DirectorUpdateAnimationBegin UnityEngine.PlayerLoop.PreLateUpdate+LegacyAnimationUpdate UnityEngine.PlayerLoop.PreLateUpdate+DirectorUpdateAnimationEnd UnityEngine.PlayerLoop.PreLateUpdate+DirectorDeferredEvaluate UnityEngine.PlayerLoop.PreLateUpdate+EndGraphicsJobsAfterScriptUpdate UnityEngine.PlayerLoop.PreLateUpdate+ConstraintManagerUpdate UnityEngine.PlayerLoop.PreLateUpdate+ParticleSystemBeginUpdateAll UnityEngine.PlayerLoop.PreLateUpdate+ScriptRunBehaviourLateUpdate UnityEngine.PlayerLoop.PostLateUpdate CustomPlayerLoopSystem.StartOfPostLateUpdate UnityEngine.PlayerLoop.PostLateUpdate+PlayerSendFrameStarted UnityEngine.PlayerLoop.PostLateUpdate+DirectorLateUpdate UnityEngine.PlayerLoop.PostLateUpdate+ScriptRunDelayedDynamicFrameRate UnityEngine.PlayerLoop.PostLateUpdate+PhysicsSkinnedClothBeginUpdate UnityEngine.PlayerLoop.PostLateUpdate+UpdateRectTransform UnityEngine.PlayerLoop.PostLateUpdate+PlayerUpdateCanvases UnityEngine.PlayerLoop.PostLateUpdate+UpdateAudio UnityEngine.PlayerLoop.PostLateUpdate+VFXUpdate UnityEngine.PlayerLoop.PostLateUpdate+ParticleSystemEndUpdateAll UnityEngine.PlayerLoop.PostLateUpdate+EndGraphicsJobsAfterScriptLateUpdate UnityEngine.PlayerLoop.PostLateUpdate+UpdateCustomRenderTextures UnityEngine.PlayerLoop.PostLateUpdate+UpdateAllRenderers UnityEngine.PlayerLoop.PostLateUpdate+EnlightenRuntimeUpdate UnityEngine.PlayerLoop.PostLateUpdate+UpdateAllSkinnedMeshes UnityEngine.PlayerLoop.PostLateUpdate+ProcessWebSendMessages UnityEngine.PlayerLoop.PostLateUpdate+SortingGroupsUpdate UnityEngine.PlayerLoop.PostLateUpdate+UpdateVideoTextures UnityEngine.PlayerLoop.PostLateUpdate+UpdateVideo UnityEngine.PlayerLoop.PostLateUpdate+DirectorRenderImage UnityEngine.PlayerLoop.PostLateUpdate+PlayerEmitCanvasGeometry UnityEngine.PlayerLoop.PostLateUpdate+PhysicsSkinnedClothFinishUpdate UnityEngine.PlayerLoop.PostLateUpdate+FinishFrameRendering UnityEngine.PlayerLoop.PostLateUpdate+BatchModeUpdate UnityEngine.PlayerLoop.PostLateUpdate+PlayerSendFrameComplete UnityEngine.PlayerLoop.PostLateUpdate+UpdateCaptureScreenshot UnityEngine.PlayerLoop.PostLateUpdate+PresentAfterDraw UnityEngine.PlayerLoop.PostLateUpdate+ClearImmediateRenderers UnityEngine.PlayerLoop.PostLateUpdate+PlayerSendFramePostPresent UnityEngine.PlayerLoop.PostLateUpdate+UpdateResolution UnityEngine.PlayerLoop.PostLateUpdate+InputEndFrame UnityEngine.PlayerLoop.PostLateUpdate+TriggerEndOfFrameCallbacks UnityEngine.PlayerLoop.PostLateUpdate+GUIClearEvents UnityEngine.PlayerLoop.PostLateUpdate+ShaderHandleErrors UnityEngine.PlayerLoop.PostLateUpdate+ResetInputAxis UnityEngine.PlayerLoop.PostLateUpdate+ThreadedLoadingDebug UnityEngine.PlayerLoop.PostLateUpdate+ProfilerSynchronizeStats UnityEngine.PlayerLoop.PostLateUpdate+MemoryFrameMaintenance UnityEngine.PlayerLoop.PostLateUpdate+ExecuteGameCenterCallbacks UnityEngine.PlayerLoop.PostLateUpdate+ProfilerEndFrame CustomPlayerLoopSystem.EndOfFrame (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No Meta XR Audio Room found, setting default room (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/OculusSpatializerWwise Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/OculusSpatializerWwise.dll Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/OculusSpatializerWwise Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libOculusSpatializerWwise Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libOculusSpatializerWwise.dll Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libOculusSpatializerWwise Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/OculusSpatializerFMOD Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/OculusSpatializerFMOD.dll Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/OculusSpatializerFMOD Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libOculusSpatializerFMOD Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libOculusSpatializerFMOD.dll Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libOculusSpatializerFMOD Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/Audio360CSharp Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/Audio360CSharp.dll Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/Audio360CSharp Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libAudio360CSharp Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libAudio360CSharp.dll Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libAudio360CSharp Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/OculusSpatializerWwise Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/OculusSpatializerWwise.dll Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/OculusSpatializerWwise Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libOculusSpatializerWwise Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libOculusSpatializerWwise.dll Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libOculusSpatializerWwise Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/OculusSpatializerFMOD Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/OculusSpatializerFMOD.dll Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/OculusSpatializerFMOD Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libOculusSpatializerFMOD Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libOculusSpatializerFMOD.dll Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libOculusSpatializerFMOD Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/Audio360CSharp Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/Audio360CSharp.dll Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/Audio360CSharp Unloading 7 Unused Serialized files (Serialized files now loaded: 1) Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libAudio360CSharp Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libAudio360CSharp.dll Fallback handler could not load library D:/Battlestate Games/SPT/EscapeFromTarkov_Data/Mono/libAudio360CSharp Meta XR Audio Native Interface initialized with Unity plugin (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 0.214200 ms Skipped command line argument:D:\Battlestate Games\SPT\EscapeFromTarkov.exe (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Skipped command line argument:-force-gfx-jobs (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Skipped command line argument:native (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) key:token value:64b3de6bf810343a836feded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) key:config value:{"BackendUrl":"http://127.0.0.1:6969","Version":"live"} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 7522. Total: 13.232300 ms (FindLiveObjects: 0.258500 ms CreateObjectMapping: 0.185500 ms MarkObjects: 12.775500 ms DeleteObjects: 0.012100 ms) [Debug : BepInEx] [UnityInput] Using LegacyInputSystem WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Shader 'Effects/Explosions/DistortionFresnel': fallback shader 'Effects/Distortion/Free/CullOff' not found Shader 'p0/Reflective/Bumped Specular Mask': fallback shader 'p0/Reflective/Bumped Specular Mask 2' not found Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found Shader 'Terrain/Bumped Specular Snow': dependency 'AddPassShader' shader 'Hidden/Nature/Terrain/Bumped Specular AddPass' not found Shader 'RainyShaders/Terrain_Rainy_Shader ': dependency 'AddPassShader' shader 'Hidden/Nature/Terrain/Bumped Specular AddPass' not found Shader 'Terrain/Bumped Specular': dependency 'AddPassShader' shader 'Hidden/Nature/Terrain/Bumped Specular AddPass' not found Shader 'p0/Reflective/Bumped Specular Mask Compound': fallback shader 'p0/Reflective/Bumped Specular Mask 2' not found Shader 'TextMeshPro/Distance Field Overlay': fallback shader 'TextMeshPro/Mobile/Distance Field' not found Unloading 4 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 0.419500 ms Unloading 2683 unused Assets to reduce memory usage. Loaded Objects now: 65034. Total: 77.916400 ms (FindLiveObjects: 2.666500 ms CreateObjectMapping: 1.530500 ms MarkObjects: 72.731100 ms DeleteObjects: 0.987900 ms) [Info :RequestHandler] Request GET json: 64b3de6bf810343a836feded:http://127.0.0.1:6969/singleplayer/settings/version [Info :RequestHandler] Request was successful [Info :ModulePatch] Server version: SPT-AKI 3.7.6 Unloading 10 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 0.641800 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 212788. Total: 221.591000 ms (FindLiveObjects: 9.650900 ms CreateObjectMapping: 3.060400 ms MarkObjects: 208.551300 ms DeleteObjects: 0.328100 ms) [Info :RequestHandler] Request POST json: 64b3de6bf810343a836feded:http://127.0.0.1:6969/singleplayer/log [Info :RequestHandler] Request was successful [Info :RequestHandler] Request POST json: 64b3de6bf810343a836feded:http://127.0.0.1:6969/singleplayer/log [Info :RequestHandler] Request was successful NullReferenceException: Object reference not set to an instance of an object at EFT.UI.ErrorScreen.smethod_0 (System.String source) [0x00000] in :0 at EFT.UI.ErrorScreen.Show (System.String title, System.String message, System.Action closeManuallyCallback, System.Single waitingTime, System.Action timeOutCallback, EFT.UI.ErrorScreen+EButtonType buttonType, System.Boolean removeHtml) [0x00023] in :0 at EFT.UI.PreloaderUI+Struct846.MoveNext () [0x0004f] in :0 Rethrow as AggregateException: One or more errors occurred. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) Class327:UnityEngine.ILogHandler.LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) TasksExtensions:HandleFinishedTask(Task) System.Threading.Tasks.ContinuationTaskFromTask:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.Tasks.Task:ExecutionContextCallback(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() System.Threading._ThreadPoolWaitCallback:PerformWaitCallback() (Filename: Line: 0) Setting up 8 worker threads for Enlighten. Thread -> id: 1ca0 -> priority: 1 Thread -> id: e20 -> priority: 1 Thread -> id: 798 -> priority: 1 Thread -> id: 6a4 -> priority: 1 Thread -> id: 24a8 -> priority: 1 Thread -> id: eb4 -> priority: 1 Thread -> id: 10c8 -> priority: 1 Thread -> id: 26e4 -> priority: 1
sailro commented 9 months ago

Could you show us the output of the installer? not the spt-aki one I mean, the trainer one.

Which key are you using for the Menu? Default is Right-Alt. The image you are showing is unrelated (bepinex menu)

ColdYN2607 commented 9 months ago

Sorry, I didn't see which button to press, everything is working right now. But the question is how to remove the search for "bandages" from the list. I prescribe an untrack bandage but it does not disappear