As expected, since this texture generation pipeline has no way to ensure consistent texture generation across the different views, and it doesn't try to keep the lighting condition the same across the different views, so the result is rather messy and unusable:
Last year, I tried the similar workflow, but in addition to Canny ControlNet & IP-Adaptor, I used AnimateDiff as a mean to ensure consistent texture generation across the different views, and use Brightness ControlNet to keep the lighting condition the same across the different views.
Result is better but still takes long to generate & same parameters are not always gives good results.
As expected, since this texture generation pipeline has no way to ensure consistent texture generation across the different views, and it doesn't try to keep the lighting condition the same across the different views, so the result is rather messy and unusable:
https://github.com/sairajk/easi-tex/assets/62230687/07b341b9-a8d8-4d52-9c2d-fff0abcc0071
Last year, I tried the similar workflow, but in addition to Canny ControlNet & IP-Adaptor, I used AnimateDiff as a mean to ensure consistent texture generation across the different views, and use Brightness ControlNet to keep the lighting condition the same across the different views.
Result is better but still takes long to generate & same parameters are not always gives good results.
https://github.com/sairajk/easi-tex/assets/62230687/e0fa5f21-b679-46bc-a84c-67bc2eb6a821