saisso / ir-gts

Automatically exported from code.google.com/p/ir-gts
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2 small things with the black and white version. #4

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Dragging and dropping the pkm file doesnt work, at least for me it doesnt. It 
just doesn't allow it to happen.

The second issue is a minor one that can easily be fixed. You get a "must end 
in pkm" error if you use "" on your file name. Should be a simple if statement 
fix when looking at the file path.

Original issue reported on code.google.com by poxl...@gmail.com on 22 Mar 2011 at 2:57

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Just to clarify, you just delete the parenthesis for it to work. ( Took me a 
while to figure this out. LOL ) 

Original comment by SliferSl...@gmail.com on 23 Mar 2011 at 2:07

GoogleCodeExporter commented 8 years ago
If I don't get the "must be .pkm file" error message i get "Invalid filesize"

maybe I'm just an idiot, but help?!

Original comment by pozzythe...@gmail.com on 23 Mar 2011 at 2:19

GoogleCodeExporter commented 8 years ago
delete the parenthesis where?

Original comment by MacDL...@gmail.com on 23 Mar 2011 at 2:35

GoogleCodeExporter commented 8 years ago
Quotation marks... not parenthesis

Original comment by Mitchell...@gmail.com on 23 Mar 2011 at 5:03

GoogleCodeExporter commented 8 years ago
oops, I fail at punctuation. I meant quotations, thx Mitchell. As for the 
"Invalid Filesize" error message, I get that too when I send a pokesav modified 
pokemon. However, it works fine just sending the same pokemon I received from 
my game (cloning works perfectly for me)

Original comment by SliferSl...@gmail.com on 23 Mar 2011 at 8:59

GoogleCodeExporter commented 8 years ago
looking closer, I noticed all pokemon I received from the game are 220 bytes 
and all pokemon created in PokeSav are 236 bytes. This would explain the 
Invalid Filesize error... boohoo, still no modded pokemon

Original comment by SliferSl...@gmail.com on 23 Mar 2011 at 9:20

GoogleCodeExporter commented 8 years ago
I just tried editing the code to allow sending 236 byte .pkm and tried to send 
it to my Pokemon white. It established a connection, but the game had a 
"communication error please turn of your game" error. looks like the only file 
size white can handle is 220 byte. 

Original comment by SliferSl...@gmail.com on 25 Mar 2011 at 1:10

GoogleCodeExporter commented 8 years ago
forgot to mention that the "communication error" happened while it was 
"Checking the GTS Server..."

Original comment by SliferSl...@gmail.com on 25 Mar 2011 at 1:11

GoogleCodeExporter commented 8 years ago
and now I've read CommonIssues under the wiki tab and all is clear...
sorry bout the multi-post

Original comment by SliferSl...@gmail.com on 25 Mar 2011 at 1:15