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Any additional info you need just let me know :)
Original comment by ArtByMic...@gmail.com
on 19 Apr 2012 at 6:22
Original comment by hra...@gmail.com
on 20 Apr 2012 at 12:31
BlenderMonkey.obj has a mix of Quads and Triangles in its mesh, which the
current OBJ loader doesn't support.
If you triangulate your mesh in blender before saving it out as OBJ, it should
work without problems!
I'll change this issue to a feature request to "add support to mixed
QUAD/TRIANGLE meshes into OBJ loader"
Original comment by hra...@gmail.com
on 20 Apr 2012 at 12:50
I added some initial support to the loader. You can see it in this debug
version:
http://chemshapes.googlecode.com/files/debugVersion_svn_777.zip
Please note that QUADS will cause artifacts in the slicing at the moment, as
all the slicing shader code assumes triangles.
The best solution for the time being is to pre-tesselate the mesh into
triangles before saving as obj.
To proper support quads, the OBJ loader would have to split then into
triangles, but that is too expensive to do in python.
I'll add this once I port the loaders to c++.
closing this for now.
Original comment by hra...@gmail.com
on 20 Apr 2012 at 1:07
You're totally right! I exported a mesh using triangulation in Wings3d and it
totally worked without a hitch!. Thanks so much :)
Original comment by ArtByMic...@gmail.com
on 20 Apr 2012 at 2:08
Also the debug version has MUCH better support for QUADS now. Almost perfect
with very little artifacts. This is great! ^_^
Original comment by ArtByMic...@gmail.com
on 20 Apr 2012 at 2:10
Original issue reported on code.google.com by
ArtByMic...@gmail.com
on 19 Apr 2012 at 6:18Attachments: