Hi,
I don't try the project and I just saw the sources and this is just assuming.
You will need to modify MD360Renderer and pass Surface from MediaCodec and render images into the Surface using OpenGL|ES at the same time when MD360Renderer renders images on GLSurfaceView/GLTextureView for preview.
You will also need EGLSurface from the Surface so that MD360Renderer can render images on the Surface.
Hi, I don't try the project and I just saw the sources and this is just assuming. You will need to modify
MD360Renderer
and passSurface
from MediaCodec and render images into theSurface
using OpenGL|ES at the same time whenMD360Renderer
renders images on GLSurfaceView/GLTextureView for preview. You will also needEGLSurface
from theSurface
so thatMD360Renderer
can render images on theSurface
.