sakibguy / worked-issues

arget medi a[rpescriptionmedicie] &ssets[dr] (reeeverse._ax:p)
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[ORG] RU-MAKEAPP: error CS1061 #25

Closed sakibguy closed 2 years ago

sakibguy commented 2 years ago

Assets\Scripts\GroundGenerator.cs(42,15): error CS1061: 'Transform' does not contain a definition for 'postion' and no accessible extension method 'postion' accepting a first argument of type 'Transform' could be found (are you missing a using directive or an assembly reference?)

cs1061

sakibguy commented 2 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GroundGenerator : MonoBehaviour
{
    public Transform groundPoint;
    public ObjectPooler[] groundPoolers;
    private float[] groundWidths;

    // Start is called before the first frame update
    void Start()
    {
        groundWidths = new float[groundPoolers.Length];
        for(int i = 0; i < groundPoolers.Length; i++) 
        {
            groundWidths[i] = groundPoolers[i].pooledObject.GetComponent<BoxCollider2D>().size.x;
        }
    }

    // Update is called once per frame
    void Update()
    {
        if(transform.position.x < groundPoint.position.x) 
        {
            int random = Random.Range(0, groundPoolers.Length);
            float distance = groundWidths[random]/2;

            transform.position = new Vector3 (
                transform.position.x + distance,
                transform.position.y,
                transform.position.z
            );

            GameObject ground = groundPoolers[random].GetPooledGameObject();
            ground.transform.position = transform.position;
            ground.SetActive(true);

            transform.position = new Vector3 (
                transform.position.x + distance, 
                transform.position.y,
                transform.postion.z
            );
        }
    }
}
sakibguy commented 2 years ago

https://answers.unity.com/questions/1751448/how-do-i-fix-this-22.html

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GroundGenerator : MonoBehaviour
{
    public Transform groundPoint;
    public Camera fpsCam;
    public ObjectPooler[] groundPoolers;
    private float[] groundWidths;

    // Start is called before the first frame update
    void Start()
    {
        groundWidths = new float[groundPoolers.Length];
        for(int i = 0; i < groundPoolers.Length; i++) 
        {
            groundWidths[i] = groundPoolers[i].pooledObject.GetComponent<BoxCollider2D>().size.x;
        }
    }

    // Update is called once per frame
    void Update()
    {
        if(fpsCam.transform.position.x < groundPoint.position.x) 
        {
            int random = Random.Range(0, groundPoolers.Length);
            float distance = groundWidths[random]/2;

            fpsCam.transform.position = new Vector3 (
                fpsCam.transform.position.x + distance,
                fpsCam.transform.position.y,
                fpsCam.transform.position.z
            );

            GameObject ground = groundPoolers[random].GetPooledGameObject();
            ground.transform.position = fpsCam.transform.position;
            ground.SetActive(true);

            fpsCam.transform.position = new Vector3 (
                fpsCam.transform.position.x + distance, 
                fpsCam.transform.position.y,
                fpsCam.transform.postion.z
            );
        }
    }
}
sakibguy commented 2 years ago

Fixed

fpsCam.transform.postion.z to fpsCam.transform.position.z

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class GroundGenerator : MonoBehaviour { public Transform groundPoint; public Camera fpsCam; public ObjectPooler[] groundPoolers; private float[] groundWidths;

// Start is called before the first frame update
void Start()
{
    groundWidths = new float[groundPoolers.Length];
    for(int i = 0; i < groundPoolers.Length; i++) 
    {
        groundWidths[i] = groundPoolers[i].pooledObject.GetComponent<BoxCollider2D>().size.x;
    }
}

// Update is called once per frame
void Update()
{
    if(fpsCam.transform.position.x < groundPoint.position.x)
    {
        int random = Random.Range(0, groundPoolers.Length);
        float distance = groundWidths[random]/2;

        fpsCam.transform.position = new Vector3 (
            fpsCam.transform.position.x + distance,
            fpsCam.transform.position.y,
            fpsCam.transform.position.z
        );

        GameObject ground = groundPoolers[random].GetPooledGameObject();
        ground.transform.position = fpsCam.transform.position;
        ground.SetActive(true);

        fpsCam.transform.position = new Vector3 (
            fpsCam.transform.position.x + distance, 
            fpsCam.transform.position.y,
            fpsCam.transform.position.z
        );
    }
}

}

sakibguy commented 2 years ago

Code changes

https://github.com/sakibguy/work/pull/768