add the "maxPayload" field in the handshake details (088dcb4)
So that clients in HTTP long-polling can decide how many packets they have to send to stay under the maxHttpBufferSize
value.
This is a backward compatible change which should not mandate a new major revision of the protocol (we stay in v4), as
we only add a field in the JSON-encoded handshake data:
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Bumps engine.io and socket.io. These dependencies needed to be updated together. Updates
engine.io
from 3.5.0 to 3.6.0Release notes
Sourced from engine.io's releases.
Changelog
Sourced from engine.io's changelog.
... (truncated)
Commits
f62f265
chore(release): 3.6.0f55a79a
feat: increase the default value of pingTimeout1f5d469
fix: do not reset the ping timer after upgrade3ad0567
fix: add extension in the package.json main entry (#608)58e274c
feat: decrease the default value of maxHttpBufferSizeUpdates
socket.io
from 2.4.1 to 2.5.0Release notes
Sourced from socket.io's releases.
Changelog
Sourced from socket.io's changelog.
... (truncated)
Commits
baa6804
chore(release): 2.5.0f223178
fix: prevent the socket from joining a room after disconnection226cc16
fix: only set 'connected' to true after middleware execution05e1278
fix: fix race condition in dynamic namespaces22d4bdf
fix: ignore packet received after disconnectiondfded53
chore: update engine.io version to 3.6.0Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
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