This is being added so that you can create an open ended spout, meaning one where you don't yet know the ending state but might need to set it down the road. This is the first step in moving our sideline implementation to support what's been called 'throttling'.
This is being added so that you can create an open ended spout, meaning one where you don't yet know the ending state but might need to set it down the road. This is the first step in moving our sideline implementation to support what's been called 'throttling'.