Closed saloparenator closed 10 years ago
one mover that check if there is a block before moving one activate tag that player self assign
block, simple block, with tag like wall
switch, self tag to on when a tile is tagged activate as neighbor
door, look in the key space if proper switch is on, then will disapear maybe the door socket could delete/spawn a simple tile tagged door
it is done and work well
player in a world that move with key collision detection with block one switch=>one door