saluk / PyWright-godot

An implementation of the PyWright Casemaker in the Godot engine
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Custom sound effects revert when loading a save #92

Closed saluk closed 2 weeks ago

saluk commented 3 weeks ago

"Loading a save reverts all the sound effects to the defaults"

saluk commented 2 weeks ago

Root cause seems to be, when the save is loaded, the res://macros folder is processed but not the macros in the game folder

saluk commented 2 weeks ago

Fixed in acb8fb6ed1bc9dc2357c0ba6b213f540867578dc - when a script from a save file is loaded, the lines saved to the save file are loaded but not the script itself, so case-level macros were not being loaded