⚠️ swiftshader folder is being required by tools, but version 102.0.10, the folder no longer exists, but the dll libEGL.dll and libGLESv2.dll that made the swiftshader folder, is in the previous folder, release.
👍 solved by commenting out the lines of code referring to the swiftshader folder;
{
if not DirectoryExists(GetRootDir + '\Release\swiftshader') then
begin
AddLog('\Release\swiftshader directory does not exist');
exit;
end;
}
⚠️ swiftshader folder is being required by tools, but version 102.0.10, the folder no longer exists, but the dll libEGL.dll and libGLESv2.dll that made the swiftshader folder, is in the previous folder, release. 👍 solved by commenting out the lines of code referring to the swiftshader folder;
{ if not DirectoryExists(GetRootDir + '\Release\swiftshader') then begin AddLog('\Release\swiftshader directory does not exist'); exit; end; }
//CopyFilesToFolder('\Release\swiftshader', DestDir, '\swiftshader', CopyCount, ErrorCount);