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sambattalio
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gameboy
Trying to make a gameboy emulator ‾\_(ツ)_/‾
BSD 3-Clause "New" or "Revised" License
11
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VRAM
#24
sambattalio
opened
4 years ago
0
Yo here's how you use p->registers
#23
sambattalio
closed
4 years ago
2
Update proc.c comments
#22
jfox13-nd
closed
4 years ago
0
SET b, r
#21
jfox13-nd
closed
4 years ago
0
implement BIT b,r
#20
ginglis13
closed
4 years ago
8
implement RES b,r
#19
ginglis13
closed
4 years ago
1
BIT b, r
#18
sambattalio
opened
4 years ago
0
SET b, r
#17
sambattalio
opened
4 years ago
1
RES b,r
#16
sambattalio
closed
4 years ago
6
Create LICENSE
#15
jfox13-nd
closed
4 years ago
1
Sam should open some more issues so I can contribute to this project
#14
jfox13-nd
closed
4 years ago
2
changed all memory writes to use write_byte
#13
noyoshi
closed
4 years ago
0
added internal representation of the tileset
#12
noyoshi
closed
4 years ago
1
fixed makefile and fixed thread
#11
noyoshi
closed
4 years ago
1
added some skeleton code for the video and its thread
#10
noyoshi
closed
4 years ago
1
remove extra AND operation in conversion from 8bit to 16bit
#9
ginglis13
closed
4 years ago
2
fixed typos
#8
noyoshi
closed
4 years ago
1
implemented returns, implemented inc and dec for combined reg values
#7
noyoshi
closed
4 years ago
0
added increment and decrement for 8bit values
#6
noyoshi
closed
4 years ago
0
Makefile update + test cases for carry logic
#5
noyoshi
closed
4 years ago
0
added d8 value outside of switch, resolved d8 in all cases
#4
noyoshi
closed
4 years ago
0
added the static flag sets and resets
#3
noyoshi
closed
4 years ago
0
added registers and changed names for structs
#2
noyoshi
closed
4 years ago
0
added memory initilization to standard default values
#1
noyoshi
closed
4 years ago
0