samboy / ObHack

A random map generator for Doom engine games
https://samiam.org/slump
Other
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Detathmatch goodies in single player mode are not deterministic #13

Closed samboy closed 4 years ago

samboy commented 4 years ago

Description of problem

The detathmatch goodies in single player mode move around if we make the same megawad multiple times without closing the ObHack GUI between making megawads.

Steps to reproduce

Expected results

The SHA-256 sum of MAP12.txt should be 24cee2c01ca49322cb18795c788374598ebe25a0b26b890211a356ed17ee6954 again

Actual results

The SHA-256 sum of MAP12.txt is something different, such as 17300c2079cabc831eb097855cfa1c35c2f85d4d19ad9813a6fceb928eac9016

samboy commented 4 years ago

All the untracked files seed with git status can be removed by running the 1FreeDoom1.test.sh script from the tests directory.

samboy commented 4 years ago

All automated tests pass. Closing.