Closed samboy closed 4 years ago
I have made this script.
If I alter oblige.lua
to disable to workaround for the MAP06
issue, MAP06 varies between runs of ObHack when using the 1FreeDoom1
seed. So, let’s see if I can fix that bug, now that I can recreate it.
No, there doesn’t appear to be an easy fix to the MAP06
bug. There’s something set in memory which changes MAP06
(without the workaround) because it is dependent on a piece of memory or global variable which does not get reset.
I need to add a script which will assist in a hand test that will make the same ObHack level multiple times without closing and re-opening the ObHack program, and make sure the levels do not change every time one is made (unless the seed or other parameters are altered).