Closed pthom closed 4 years ago
Hello Pascal,
That is a really useful option you added to enable and disable the async mode. This will help a lot in debugging the failing examples.
I don't have time to try this out today but I will send you the statistics numbers tomorrow.
Cheers, Sam
Hello Pascal,
these are the statistics when running on my side on Linux: stats: {"nbEmptyRendering":61,"nbProcessFailures":11,"nbProcessHung":6,"nbSuccess":198}
The numbers are comparable with what you reported on your side.
From what I see on my side:
I am going to focus on fixing these issues in the next weeks! With the option to enable/disable the async mode the debugging became easier.
Cheers, Sam
Hello Pascal,
here are the updated numbers after a weekend of debugging: {"nbEmptyRendering":5,"nbProcessFailures":16,"nbProcessHung":11,"nbSuccess":249}
The main issues were:
The sprite examples do not render yet and models imported from .babylon appear in a black color for some examples. I will further debug those issues this week.
Cheers, Sam
I made something that might help you! With the command line, the argument '-A' will switch to the async mode, and if it is not present, you switch back to the sync mode. So, I would advise to first solve the issues in sync mode first, and then we will study the async issues.
Here are the results I have now:
Async mode:
How to run it:
And I get different results with different executions: this show we may have some races conditions:
Sync mode:
How to run it:
And I get consistent results with different executions:
Could you please run
BabylonStudio -a
on your side, and may be first focus on the failures in synchronous mode (9 seg fault, and 61 empty rendering)?After you run
BabylonStudio -a
, you can find the failures by looking at file names inside theScreenshot/
folder.Could you also post the results you obtain on your side? I hope they are consistent but they might differ!
Thanks