Closed EnbyChu closed 1 year ago
I can provide the modlist of my older modpack as well, if that would help in any way.
Closing this as it seems the lag issues and memory leak issues i have been experiencing are not caused by Ecologics at all. The UUID error still occurs, but does not cause me any lag when Ecologics is the only mod installed.
Mod Version
2.1.11
Mod Loader
Forge
Mod Loader Version
43.2.4
What happened?
I recently removed a whole host of mods from my modpack, and only then have I started to experience this issue. I have been using the Forge version of Ecologics in many iterations of my modpack for the past several months, but when I started to play with my most recent version, I would get a
UUID of entity already exists
error in the log every time a coconut would ripen and fall, and shortly after i would get massive spikes in lag and memory usage. Eventually, I would get error messages about some kind of memory leak, which would cause the game to lag even harder, dropping the framerate to 0 FPS at times. I'm not sure why this would suddenly happen on this version, as i have used Ecologics for over six months and this is the first time I have ever experienced this problem. Just last week I was running a modpack without incident on my personal server, but now my test world is near unplayable if there's a coconut tree in range.latest.log
latest.log
The issue in question is at around line 6000 and on.