Added and updated various pieces of code to get Backdoor Hacking to work, this includes hiding all elements of TP when getting hacked, preventing players not on Backdoor Hacking from using commands, and preventing TP from messing with the module's camera layering
Changed around code for status light ID placement so Coinage's ID works the way the author intended (constantly moving on y-axis)
Added settings to toggle automatically viewpinning bosses, enabling last module zoom, enabling lights on all cameras, and the intensity of the lights on all cameras
Fixed HideHud and ShowHud not working at all
Fixed last module camera zoom not unzooming once a new bomb is shown in Factory
Added Voltage Meter to the edgework command
A few typos in some messages
Added ALL_MODULES pool which can pick for any module including needies, along with a few new run distributions that use this pool type
Module Changes:
Fixed Press X exception in Shim
Added a command to Tax Returns to view how much time is left before a strike
Added a command to X & Y to allow for solving when an alarm clock is not present
New Component Solvers for:
Dossier Modifier
The Shaker
Double Maze
Logic Plumbing
SI-HTS
Triple Vision
Backdoor Hacking
Spelling Buzzed (ported from unpulled PR to module by tandyCake)
General Changes:
Module Changes:
New Component Solvers for:
New Autosolvers for: