I misread a rule when making the Keep Clicking solve handler initially and it got all indicators instead of all lit indicators. This fixes that issue. I also forgot to have Simon's Satire stop the shim if it handled pressing a button so it would still execute broken code. This also fixes that issue. Lastly, Large Password sometimes throws a null ref when trying to get the list of chars for the spinners which I believe is caused by the game being confused with LargeVanillaPassword being a script name in multiple mods. This should fix that potential issue by including the assembly name for it as well.
I misread a rule when making the Keep Clicking solve handler initially and it got all indicators instead of all lit indicators. This fixes that issue. I also forgot to have Simon's Satire stop the shim if it handled pressing a button so it would still execute broken code. This also fixes that issue. Lastly, Large Password sometimes throws a null ref when trying to get the list of chars for the spinners which I believe is caused by the game being confused with LargeVanillaPassword being a script name in multiple mods. This should fix that potential issue by including the assembly name for it as well.