Open ghost opened 4 years ago
I'm not the dev but here's some variables you can change: https://github.com/samhogan/Minecraft-Unity3D/blob/master/Assets/Scripts/PlayerMovement.cs#L8
As far as I know you have to go to a coordinate greater than 2,147,483,647 to over- / underflow the integer values and make weird stuff happen.
yep, i have the code modded in visual studio IDE and dont know how to load it into unity. my little code knowledge is broken.
Just go in the editor and change the position of the player object.
@MangoDevStudio Yes that is also my point finding that line isnt very chalaging but I have almost no experience with loading code into unity so If anywone could tell me pls do it. @bgirard Probably you know how to do it.
Okay I got it myself and btw at 100000 this happens:
smarter than me :(, but antvenom would be proud
Hmm I found something else wiered… If you teleport to 100000 this happens. But if you walk to 100000 everything is fine (exept lighting). At About 50000 smooth-lighting breaks. At 80000 hard-lighting is broken so I had to diable lighting completly.
You have to change this line: https://github.com/samhogan/Minecraft-Unity3D/blob/master/Assets/Scripts/PlayerMovement.cs#L8
in this repo, i may want to modify the movement speed to see if there is any phenomenon at a couple million block out, (far lands 2.0?) where can i find the code to modify that?