Closed sammypanda closed 3 weeks ago
inventory
and maybe even requiredInventory
should probably use the database (via the db cache class! i don't mean realtime to sqlite) rather than a constant re-calculate on function call.
This is because it would probably be checked and changed a lot + it's fairly involved to figure out the requiredInventory (like: recursing through stages, then actions, then if RewardItem
, then grabbing/recursing through Items)
setting Items has a bug (Dynamicitemlist
): after deleting an item, it doesn't add the next one properly.
fixed in #104
The ability to add an action that makes an NPC request an item and give a reward for it.