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samnau
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NoMansLand
New Home for the No Man's Land Game files
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research preloading senes
#192
samnau
opened
2 days ago
0
create demo landing scene dialog points in broken pool scene
#191
samnau
opened
2 days ago
0
create end screen for demo
#190
samnau
opened
2 days ago
0
create menu screen for demo
#189
samnau
opened
2 days ago
0
find better sound for battle spinner highlight
#188
samnau
opened
2 weeks ago
0
bug - make way to block count down audio when challenge is completed early
#187
samnau
opened
2 weeks ago
0
bugfix - sometimes success condition is met but failure sequence plays
#186
samnau
opened
2 weeks ago
1
bugfix - radar rune highlight sometimes starts stuck and won't move
#185
samnau
opened
2 weeks ago
1
refactor battle challenge shared fields into the base battle challenge class
#184
samnau
closed
1 week ago
0
refactor: account for new orbit ring reset code in unified intro sequencer
#183
samnau
closed
2 weeks ago
0
Test out reverse sound fx for battle command success
#182
samnau
opened
4 weeks ago
0
BUGFIX: color tweener changes made for spinner are messing up the success highlight in rune wheel
#181
samnau
closed
4 weeks ago
0
Create battle challenge sequencer component
#180
samnau
closed
2 days ago
0
Battle Wheel - Refactor - auto detect orbit rings using new tag logic from Spinner
#179
samnau
closed
2 weeks ago
0
Battle Spinner - debug the out of sync time limit
#178
samnau
closed
4 weeks ago
0
Battle Spinner - Debug the rune success highlight
#177
samnau
closed
1 month ago
0
Battle Spinner - Integrate with main battle flow
#176
samnau
opened
1 month ago
0
Battle System - Refactor the animation sequencers
#175
samnau
closed
2 weeks ago
4
Battle Spinner - challenge win fast forward
#174
samnau
closed
4 weeks ago
1
Battle Spinner - Finalize intro animation
#173
samnau
closed
4 weeks ago
0
Battle Spinner - Finalize exit animation
#172
samnau
closed
4 weeks ago
0
Rune Spinner - create intro animation
#171
samnau
closed
1 month ago
0
Rune Spinner - integrate rune spinner with battle flow
#170
samnau
closed
2 weeks ago
1
Rune Spinner - Integrate with prototype code
#169
samnau
closed
1 month ago
0
Rune Spinner UI Layout
#168
samnau
closed
4 weeks ago
0
after monster defeat, switch out of idle animation to something more static
#167
samnau
closed
1 week ago
0
Bugfix/feature - create simple way to alter the player shadow position and size with code
#166
samnau
opened
2 months ago
0
Make castle bedroom scene for after battle victory - Unity layout
#165
samnau
opened
3 months ago
0
Feature/battle UI
#164
samnau
closed
3 months ago
0
Make castle bedroom scene for after battle victory - dialog integration
#163
samnau
opened
3 months ago
0
Make castle bedroom scene for after battle victory - art only
#162
samnau
opened
3 months ago
0
Bugfix - battle scene walk-in bool is getting set always
#161
samnau
closed
3 months ago
1
Add staff smiling state to character model
#160
samnau
closed
3 months ago
0
Bugfix - end of battle celebration node leads to staff raise animation again
#159
samnau
closed
3 months ago
0
Trigger scene transition to castle scene at the end of the victory sequence.
#158
samnau
closed
3 months ago
2
Wire up new victory end dialog to victory sequence
#157
samnau
closed
4 months ago
0
Battle system - end of first battle king memory sequence
#156
samnau
closed
4 months ago
0
Bugfix - a flash of the water cloud can still be seen after the 3rd frog attack
#155
samnau
closed
3 months ago
1
Hide health UI until battle start
#154
samnau
closed
4 months ago
0
Battle system - create familiar recall sequence
#153
samnau
closed
4 months ago
1
Battle system - extend victory dialog to kick off familiar recall sequence
#152
samnau
closed
4 months ago
0
Battle system - create failure screen transition back to the game
#151
samnau
closed
3 months ago
2
Raven spider victory roar
#150
samnau
closed
3 months ago
1
Bugfix - move the trigger for battle music off of dialog manager
#149
samnau
closed
4 months ago
0
Ghost king retreat sequence
#148
samnau
closed
4 months ago
1
Ghost king retreat sequence
#147
samnau
closed
4 months ago
0
Bump braces from 3.0.2 to 3.0.3 in /site
#146
dependabot[bot]
closed
4 months ago
0
Battle System - Frog reverse summon after death sequence
#145
samnau
closed
4 months ago
2
Bugfix - disable and hide battle elements in non-battle scenes
#144
samnau
closed
3 months ago
1
Rewind - Disable combo announce when rewinding
#143
samnau
closed
7 months ago
0
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