Springs no longer accelerate points with zero mass to avoid a divide-by-zero exception (thanks /u/5secondstozerotime for pointing this out). Still on the docket: Setting a mass to a near-zero value still causes near infinite acceleration, which either crashes the browser or borks the simulation. Should add a reasonable lower bound for such masses.
Springs no longer accelerate points with zero mass to avoid a divide-by-zero exception (thanks /u/5secondstozerotime for pointing this out). Still on the docket: Setting a mass to a near-zero value still causes near infinite acceleration, which either crashes the browser or borks the simulation. Should add a reasonable lower bound for such masses.