Closed samowen62 closed 6 years ago
This system has been changed since there are other modifications to make.
New system:
During the game we have trigger spheres to let the machine know which track point it's closest to. We will treat this locally as flat space with uniform width.
We have implemented a mechanism to extract the control points from a bezier curve in blender in the form of an xml file and upload them in unity. Must write guide on how to do so Must also get the points adjusted on the track prefabs transform so they represent the track more.
The scheme for AI will go as follows: