Closed Vasily-X closed 6 years ago
Might be a SA-MP bug (or GTA - not sure), changed the textures with SetDynamicObjectMaterial and seems it stopped.
It's definitely a texturing thing, streaming a shit ton of objects with textures at once causes this... you'll also run into ackslimit
problems if you have a shit ton of objects (even more likely if more than one texture slot is used), this is definitely to do with textures and how the packets are sent to the player through SA-MP. Not sure if it can be fixed through streamer.
It looks to be an SA-MP problem.
Hello, check the next video in order to see what's happening: https://youtu.be/rBsbq4mOQqc
There are less than 100 objects there. I thought vehicle components objects were the cause but after I removed them I saw I was wrong. I tried with CreateObject and they behave good. Streamer v2.9.1
Thank you.