Closed kanefromls closed 6 years ago
Of course you can't shoot an object that has no collision. This is not a problem, it is the default behavior and comes from GTA SA.
If you hide a smaller object with collision inside the other object, you can use that as your trigger
Oh that makes sense @IstuntmanI . Didn't realize that.
OnPlayerShootDynamicObject doesn't work with non collision models.
I don't know if this is known or not but I can upload a video of it if necessary.
I'm on v2.9.2 and 0.3.8 RC4-1.