Closed GoogleCodeExporter closed 9 years ago
Fixed in r960. canvas field was not properly getting nulled out when node was
removed
from the scene. So that when it was re-attached, it falsely thought it had
already been
registered with the canvas.
Original comment by allain.lalonde
on 27 Jan 2010 at 9:26
This change doesn't fix the problem when applied to 1.3 rc1. Are you testing
with rc1?
I do support this change - it's a useful fix, because updateCanvas(null) would
have
resulted in a NullPointerException. But I don't see how it could fix the
problem
reported. So I think this issue needs to be reopened.
Original comment by cmal...@pixelzoom.com
on 27 Jan 2010 at 10:38
[deleted comment]
Doh! My bad. It was me that wasn't testing with rc1. I applied the fix to rc1
and it
works. (Sorry about that.) I've marked this as verified.
Original comment by cmal...@pixelzoom.com
on 27 Jan 2010 at 10:51
lol Thanks for that emotional roller coaster :)
Original comment by allain.lalonde
on 28 Jan 2010 at 12:18
Original issue reported on code.google.com by
cmal...@pixelzoom.com
on 27 Jan 2010 at 8:36Attachments: