Closed ShadowFungi closed 2 years ago
https://conan.io/center/ffmpeg conan has ffmpeg as a package for windows, linux & mac. You can make your project build and link it like this:
Download ffmpeg as part of the cmakelists.txt
.https://github.com/samsface/godot-native-example/blob/a4118fc8ac1f1582d3c3d2ee759c223abd3403f2/CMakeLists.txt#L30
Change the line to this conan_cmake_configure(REQUIRES godot-cpp/3.3@local/stable ffmpeg/4.4 GENERATORS cmake_find_package)
Underneath where we find_package(godot-cpp)
, also add a find_package(ffmpeg)
https://github.com/samsface/godot-native-example/blob/a4118fc8ac1f1582d3c3d2ee759c223abd3403f2/CMakeLists.txt#L36
Then lastly link to ffmpeg, underneath were we link with godot-cpp::godot-cpp
, add ffmpeg::ffmpeg
https://github.com/samsface/godot-native-example/blob/a4118fc8ac1f1582d3c3d2ee759c223abd3403f2/CMakeLists.txt#L53
That should be it.
Hello, hope you're is going well, but I'd like some help
Details
How would I go about implementing the FFMPEG libraries (FFMPEG is a leading multimedia codec) as a Godot plugin and not as a module (as I feel it would be more cumbersome to maintain as a module). I know a decent amount of how to use FFMPEG in C++ if that's useful. Help and suggestions on how to do this would be greatly appreciated. If you need any more information I would be glad to provide it.