Open ZombieByte1 opened 9 months ago
Looks like the latest SteamSDK has a breaking change in its API. So need to do a new build.
@ZombieByte1 Download the latest version of the SDK from this repo and try again. I've rebuilt the library linking against the latest Steam SDK.
Please report here if the issue is resolve or not. Thanks.
hello! this issue seems to still be present for OSX. i got these kind of error messages today:
modules/gdnative/gdnative.cpp:510 - No valid library handle, can't get symbol from GDNative object
modules/gdnative/gdnative.cpp:417 - No valid library handle, can't terminate GDNative object
Can't open dynamic library: /Users/<path to game>/addons/steam_api/libsteamsdk-godot.dylib, error: dlopen(/Users/<path to game>/addons/steam_api/libsteamsdk-godot.dylib, 0x0002): Symbol not found: _SteamAPI_Init
Referenced from: <1F6AD6E8-E981-3E60-8271-15F765680B69> /Users/<path to game>/addons/steam_api/libsteamsdk-godot.dylib
Expected in: <FCA03022-80D7-3C01-9D12-42B887A94E65> /Users/<path to game>/addons/steam_api/libsteam_api.dylib.
please let me know if any additional information would be helpful.
I'm getting his issue too now
When I try to use the addon, after I set up everything and try to run Steam.is_init() I get this error
This happens even if I export the project and I already created the text file next to the exe of my game that contains the appid.
To me seems like for some reason godot is not reading the dll file. Here's what happens if I run the game in the editor
I've been trying to make this plugin work for a few days with no luck. Hope you can point me into the right direction. Cheers!