Closed DaisyGames closed 2 years ago
Maybe custom file filters on project export could help? I never thought about not wanting to export tbh, I’ll look into it.
I've resorted to making a 'null plugin' that stubs out the Steam
, SteamAPI
etc. classes. For Steam builds, I duplicate the entire project and replace the null plugin with the real one. This ensures Godot doesn't complain about missing classes or files.
I've added a switch in porject settings > steam api
settings to make all Steam calls do nothing for people dual publishing to itch or whatever.
Hey, I disabled your plugin, even removed Steam.tscn from autoload but when I export my project, it creates the steam_api64.dll and steamsdk-godot.dll anyway.