Open snoopdouglas opened 2 years ago
Added the server entries, don't see this error anymore.
@snoopdouglas btw, if you're doing a headless export for steam, I have some docker images for upload to steam if you need it.
Would be very interested to see those! Looks like d9143f2fbdf9327556969eb98e0d4fae1bbddeb9 dealt with this :+1:
Would be very interested to see those! Looks like d9143f2 dealt with this +1
I'll add them to this project so in next few days :pray:
Hi there!
I've stumbled upon this issue because I'm using a macOS headless binary and I'm getting this error:
ERROR: No nativescript_init in "res://addons/steam_api/libsteamsdk-godot.so" found
I've just changed the Server
's entry
and dependencies
to use the OSX.64
ones and it works just fine, but I was wondering if there could be a way to be able to select between Linux/macOS
instead of changing it manually? Maybe from a dropdown in the plugin's tab? Or maybe just a heads up on the docs?
Thanks!
I'm currently exporting my project using Godot's headless build. When doing this, it complains - but the build does complete just fine:
This can be fixed by adding
Server
lines to the.gdnlib
:I reckon this wouldn't have any implications outside of build time, as it's unlikely a user will be making a server build which needs the Steam API (for now?)