samsta / FastLED-OpenGL

Provides a way to simulate addressable LEDs with OpenGL using FastLED
MIT License
1 stars 1 forks source link

RE: OpenGL + FastLED #2

Open 13rac1 opened 3 years ago

13rac1 commented 3 years ago

You contacted me in Issue #1 but deleted the issue.

I see you are making progress! I haven't prioritized the project in a while. It's on my giant list of todos. Not much progress past the point in the tweet, because I got blocked working through the pixel-mapping-in-3d algorithm

We can talk here, keybase, or discord.

samsta commented 3 years ago

Oh, it actually worked! I deleted the issue because I was dubious that approach to contact you would work. So I took a tutorial instead and am now stripping out the things I don’t need and refactoring it until I get to the point where it’s actually useful.

The end goal is quite ambitious. We’re going to light up a geodesic dome that consists of 123 triangles with 31000 WS2815s, and I want to be able to model it to be in a position to test it and develop patterns on the PC rather than on target. The whole thing will be MIDI enabled.

Clueless about OpenGL I did a wee google search and came across your tweet. I’m not sure if using a texture for the LEDs is needed at all, so was wondering what approach you’ve taken. But then again, the particle simulation I based this off used 100000 particles so I guess it scales.

Sent from my iPhone

On 23/04/2021, at 2:41 AM, Brad Erickson @.***> wrote:

 You contacted me in Issue #1 but deleted the issue.

I see you are making progress! I haven't prioritized the project in a while. It's on my giant list of todos. Not much progress past the point in the tweet, because I got blocked working through the pixel-mapping-in-3d algorithm

We can talk here, keybase, or discord.

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