Open 13rac1 opened 3 years ago
Oh, it actually worked! I deleted the issue because I was dubious that approach to contact you would work. So I took a tutorial instead and am now stripping out the things I don’t need and refactoring it until I get to the point where it’s actually useful.
The end goal is quite ambitious. We’re going to light up a geodesic dome that consists of 123 triangles with 31000 WS2815s, and I want to be able to model it to be in a position to test it and develop patterns on the PC rather than on target. The whole thing will be MIDI enabled.
Clueless about OpenGL I did a wee google search and came across your tweet. I’m not sure if using a texture for the LEDs is needed at all, so was wondering what approach you’ve taken. But then again, the particle simulation I based this off used 100000 particles so I guess it scales.
Sent from my iPhone
On 23/04/2021, at 2:41 AM, Brad Erickson @.***> wrote:
You contacted me in Issue #1 but deleted the issue.
I see you are making progress! I haven't prioritized the project in a while. It's on my giant list of todos. Not much progress past the point in the tweet, because I got blocked working through the pixel-mapping-in-3d algorithm
We can talk here, keybase, or discord.
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub, or unsubscribe.
You contacted me in Issue #1 but deleted the issue.
I see you are making progress! I haven't prioritized the project in a while. It's on my giant list of todos. Not much progress past the point in the tweet, because I got blocked working through the pixel-mapping-in-3d algorithm
We can talk here, keybase, or discord.