Closed Ygarr closed 3 years ago
They are called scanlines and i would also like to see those implemented.
i will try. something like this: after drawing frame picture i will lower bright for each odd line, but it will be looking strange for zoom x1
I tried a 3rd party program called Reshade which i have used before on emulators for scanlines but couldnt get it to work.
There is a possibility to use OGL + custom made shader.
Like:
But is it really necessary to have all these crappy TV output glitches, like dot crawling, pixel shimmer, ray divergence, signal instability, and so on?
Just scanlines would be ok, no need shimmer dot crawling etc.. it would just give people a choice to add it ? I have a JS Speccy 128, Spectrum next and they just dont look right without faint scanlines adding. I guess its just how i remember mine back in 1985 :)
Just scanlines is already there. Options->Video->TV scanlines. You can set hotkey to switch it on/off - Options->Xpeccy->Keys, Switch scanlines
I dont have that option, have i gone scanlines blind? :)
Which build is this?
5th oct 2020
0.6.20201005
i see... https://github.com/samstyle/Xpeccy/releases latest is 0.6.20201229
Thanks i now have scanlines options but can hardly see them, can you make them look more the top post here?
ok
I wonder where is this GIF from first post was taken from? It has clear TV artifact along with pretty stable line structure (low intensity, medium and high,from top to bottom).
I don`t remember, i was just looking for example like in Fuse emulator. This example was the first one found BTW I made similar request for "ZX-Poly" emulator java-based. But his implementation hurts eyes. Well, how did he do - this is his vision.
Now it looks like this (scale x4). But looks awful on fullscreen.
Latest version (since 2021-02-20) Xpeccy supports GLSL shaders, mimicking tv lines/aperture (like screen from my previous message).
Shaders in Xpeccy are sub-sections in text files started with "vertex:" and "fragment:" Written in GLSL. Apart from texture itself 3 parameters are passed to shader:
Shaders are stored in /config/shaders/ This folder reread when Setup (F1) menu is opened, and can be chosen within "Video" tab. Also they can be switched with context menu, There's a hotkey of shader reload (if you decide to play with const values in script, and see how it comes).
Xpeccy shader examples (built mainly with lottes script, and another one): xpeccy-shaders.zip
though the list of shades is not renewed
Опять у тебя всё не как у людей. при вызове быстрого меню список файлов обновляется.
Wow absolutely beautiful! i love what youve done in such a short time, ive only tested 3 but they are amazing!
solved in OpenGL version by shaders
Please add mimic tv screen stripes like as it is in attach![74599258-93480880-5087-11ea-9f9a-ed433eebf931](https://user-images.githubusercontent.com/14309871/91924239-de9bce80-ecda-11ea-8017-8bf83a292843.gif)