Open Impeta opened 1 year ago
Hi, this is something I'm planning to add at some point. Currently I think it's the only thing the official app is required for (other than voice chat). As SplatNet 3 QR codes are just text (T-
followed by a random UUID) this will just be a text input initially. (SplatNet 3 actually has a fallback using window.prompt
when used in a normal browser.)
For scanning actual QR codes (in SplatNet 3 or NookLink), I'm not sure how the best way to handle this is yet, as scanning QR codes on a computer/laptop isn't great lol. (Deep links would have been more appropriate for all SplatNet 3 codes so far anyway as the primary distribution method is Twitter.) Currently I'm thinking about adding a window that can be switched between camera or file input (or for SplatNet 3, text input), and just using the source selected in the app as the default.
(Also just so you don't miss one, there's actually two codes! @frozenpandaman has a list of them here: https://github.com/frozenpandaman/s3s/wiki/list-of-qr-codes)
Edit: just to add, if you're not using s3s, you can still copy the _gtoken
cookie from the SplatNet 3 window developer tools and use it in your normal browser following the same instructions. The only reason the text input can't just work in the app is because Electron doesn't support window.prompt
.
@Impeta If you use s3s to generate your cookies in a human-readable format, you can just access SplatNet 3 via your web browser with its full functionality, including the QR reader which just takes text input:
https://github.com/frozenpandaman/s3s#accessing-splatnet-3-from-your-browser
First and foremost, thanks so much for the very convenient and versatile application for interacting NSO's services on desktops! To my unluckiness, I couldn't for the life of me get the NSO app to boot up on my phone, so my stumbling upon your tool has nearly made my day! Works like a charm in my Linux! I really, really appreciate such a kind soul like you to come front and take matters in your own hands. 💝
Now, exploring through my Splatnet 3 interface, I notice it has a option for QR code capture. As obvious, it's completely nonfunctional and unsupported. I was wondering, if that's possible, if you could please try implement support of it? I'm sure it's doable.
Splatoon's official Twitter has already upload a QR code to scan, though only one so far, so that might be pretty low priority right now for you.