sanderfrenken / Universal-LPC-Spritesheet-Character-Generator

Character Generator based on Universal-LPC-Spritesheet
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Generator/
GNU General Public License v3.0
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Fill Missing Animations From JaidynReiman's Assets #140

Open jrconway3 opened 5 months ago

jrconway3 commented 5 months ago

With the new animations in place now: https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Generator/issues/88

There's several sets of resources I have released that have these animations, but they need to be mapped to the new expanded ULPC assets: https://opengameart.org/content/lpc-1-hairstyle-2-hair-extensions-3-previously-unofficially-released-hairstyles https://opengameart.org/content/lpc-new-elven-ear-variants https://opengameart.org/content/lpc-update-now-animated-relm-hairstyle-pieces-xlong-ponytail-bangs-and-braids-headband https://opengameart.org/content/lpc-furry-ears-tails-for-rpg-sprites https://opengameart.org/content/lpc-new-wing-animations-for-elizawys-batfeathered-wings

All of these animations are done for Idle/Sit/Run/Jump. Climb is not done but should be fairly easy.

jrconway3 commented 4 months ago

Some updates:

I mapped my XLong Ponytail and Tied Back Hairstyles to all frames. I started working on adding animations to my older hairstyles and redesigning them slightly to look a bit nicer, but that's taking longer than I anticipated so I'll get back to that later.

I have filled out the older ears (long, big, elven) to ALL frames, INCLUDING adding them to child finally! In addition, I mapped all my ears to all frames on child, still working on adult. I think I'm just going to open a PR solely for the ears and I'll open PR's piece-by-piece, because its taking a long time to map even the easiest assets to all frames. Plus the PR's inevitably wind up extremely massive and hard to manage.

jrconway3 commented 4 months ago

Ears are all completely done now. I think I'll resume hairstyles again tomorrow.

jrconway3 commented 4 months ago

I'd like to open a PR without it relying on waiting for the hairstyles to be merged first, but I'd have to recreate all the changes I made to the html structure and I'm almost out of free time for today. So I probably won't be able to do it yet. If it just gets merged anyway then its irrelevant. That said Sander Franken might be waiting for bluecarrot to chime in.

jrconway3 commented 4 months ago

I DID actually open that PR, actually: https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Generator/pull/151

So this is just the ear fixes and nothing else.

jrconway3 commented 4 months ago

There's a few problems with some of the ears. I noticed the "dragon" ears have some bad positioning on, for example, some of the new combat animations. I'll have to test and fix these issues as I go.

jrconway3 commented 4 months ago

I fixed that ear positioning now. What I'm still missing at this point in time are all the head band/hair tie pieces (I think I'll split off the red portion of these into a separate layer that can be overlayed with any other color now), the tails and wings, and the remaining hair animations. These hair animations are rather annoying so I'll take these a bit slower. I really do want the ponytails to move during the run animation.

The Hair Extensions should be easy to do, as these are already animated anyway except for the short braid, which I think I only really need to animate much on run and jump.

jrconway3 commented 4 months ago

Working on tails now. I originally wanted to do hair next but I'll do tails now instead because I already started.

jrconway3 commented 4 months ago

In addition to my own tails, though, I'll also be adding in Nilla's Lizard tails and adding extra recolors. As well as adding these tails to child as well.

Tails aren't TOO hard, because I already mapped the animations to run, jump, and sit. I have enough different tail frames to do the combat animations, and "fluffy wolf" is already done. I'll simply be porting these tails to the other frames, and child doesn't have anything other than the frames I already mapped anyway.

I'm considering introducing a custom animation where the tails wag back and forth for 8 frames (mine only). I added this alternate animation but did not implement it yet. The default idle is only 2 frames and I will be mapping normal idles here which I didn't do before.

jrconway3 commented 4 months ago

All of my tails are done now, I just want to finish Nilla's lizard tails before opening a PR.

jrconway3 commented 2 weeks ago

Wings are now mapped to all frames. Though I think I forgot to add myself to the credits for the Lizard Wings, its not a huge deal; I didn't create any new frames for Lizard Wings anyway. And I already added my name to the Feathered/Bat wings when I added these before.